Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

16

The Fallen Souls

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  • 3
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    Super Scary idea! I love it!

  • 2
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    UPDATED DENS

    Dens will be underground but close enough to hear. The mobs will still have their normal functionalities but as far as the dens go, they'll be right underneath the player's feet. This'll make the Lurkers wander further out in more open areas while the player can continue their quest.

    When captured by a Lurker, the Lurker may have to break a block or two to get in but once you’re inside, there’s no way out. You’ll only be captured if you’re low on health.

     If killed, your items will be hidden within a type of soulsand called "Soulified Sand" where different items including your own may be hidden. Just place the sand and break it to see what it drops. Because they're hidden and have different drops, the soulified sand won't stack. This new type of soulsand will be found in a chest within the dens along with bones, gunpowder, and other soulified sand with other items from “past” explorers.

  • 2
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    Why transform in Soul Sand, I think it would be more epic, if the "Withering" would transform the player in another Withering instead of soulsand.

  • 1
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    Love the idea a shame it wasn't added to the Nether Update, but maybe like a mini update?

  • 0
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    Great idea but what if the withering captures the players soul. This will cause them to be teleported to a new dimension known as the bog of lost souls. Thieves place is mostly made up of ruins of a fallen civilization made out of blackstone with occasional soul fire. Here the player will also find lost souls which are mobs the player has killed with a blue tint. Every mob is passive until the player looks at them. This will cause them to turn dark Antron where they’ll attack the player. In order for the player to escape they have to find a wither kill it get its soul star, and drop it into soul fire.