Plants grow 75% slower, trees can fall over after time, water cant spreed far, new dark stone, dying grass, dead dirt, amethysts can spawn in this biome, grassblocks are brown-yellow, new big hollow tree structures, zombies and zombie horses have higher spawnrate (zombie horses spawn instead of normal horses), stonespikes are a thing, another new structure is the broken shack and outcastcamps, sky is light green, new block: spoiled sand gives hunger effect, farming isnt possible in this biome, during rain poison puddles can appear, Tumble weed can grow.
Mobs: outcast Pilligers, unstable Stonegolems, basic animals (starved), evil undead trees (tall), starved Zombies, white spiders, ravens, vine snatchers spawn rarely (big flytrap that kills every mob near it).
outcast Pilligers trade with Amethysts, tumble weeds drop sticks, stone Golems drop stone and redstone instead of poppys, players takke damage if standing und a falling tree, inside hollow trees are white spider spawners and chests, Illigers attack when food is held, new cave noises, some trees can have white bark, hunger affects mining speed, stone golems appear in outcast camps.
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