What is health supposed to represent? Is it how much blood you have left or ypur mental state ir what?
It have a better system that i think would add alot to the game.
Bleeding:
When a player or mob takes 5 or more damage from a sword, bow, axe, pickaxe, hoe, trident, crossbow or any other weapon that does damage by damaging flesh, they should get the bleed effect. Bleed takes 1 health per second until death. Everytime you get hut, this effect stacks until bleed II, where you take 2 health per second. Also when you take 5 or more fall damage, you should slowness for however many blocks you fell seconds.
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