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CustomModelData for Blocks

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    The easiest way for the Mojang team to achieve something like this is by allowing the creation of custom blockstates that can be applied to blocks, then have the resource pack change textures based on the blockstate (with the block loot tables calling the blockstate and having different loot based on that parameter)

    Overall I really like the idea, just the execution/naming convention would most likely be done differently (as that would be the easiest on the Mojang Devs)