Sneaking is a bit of an overlooked feature in Minecraft. It is used more for building in dangerous places without falling than stealth. Everyone either just attacks mobs or runs, without even entertaining the idea of bypassing the enemy. This is because the stealth mechanics of Minecraft are SEVERELY underdeveloped. What I propose is a system built on a handful of variables. First of all, of course, distance. Mobs should not be able to see a sneaking player nearly as far as they would an upright player. Additionally, it should be much harder for mobs to see players in lower light levels, for obvious reasons. Armor with higher protection would be considered "noisy," so wearing leather armor would be far more conducive to sneaking than diamond armor. Mobs would also have cones of vision. This would make detection for more realistic. It would also make it possible to approach mobs from behind for a sneak attack, which would deal bonus damage.
Imagine being at half a heart, stuck in a cave, and a zombie is the only thing between you and the surface. In Minecraft as it is now, you'd be screwed, but with the features I proposed, you could, with a certain level of skill, sneak around the zombie, or kill it with a well placed stealth arrow to the back of the head. Doesn't that sound awesome?
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