TLDR: Add a new block randomly placed within a structure that stops/limits the player from destroying/placing block within the structure until they have cleared it. Forcing an adventure style approach for generated structures.
Challenging structures such as End cities, ocean monuments, woodland mansions, and strongholds, ETC.(End Thinking Capacity) are easily "cheesed" by players
An awesome feature that Ocean monuments have is Elder guardians giving mining fatigue, forcing the player to clear it rather than busting through the walls.
I feel it is lacking in other structures. What i suggest is adding either a mob or a block that either gives mining fatigue, or completely stops the player from being able to break/place blocks within the structure.
I get that Minecraft is all about making your own fun with the tools provided. But a lot of structures are not mandatory to complete and usually just contain nice loot that players want to get the quickest and easiest way.
Overall it would make structures that are suppose to contain a challenge actually having a challenge.
I feel it is important that, like the ocean monument, after a player has successfully cleared the structure, they are free to do with it what they wish.
Ideally this mob/block would be placed randomly so that players cannot make a straight B-Line to it in order to bypass the challenge.
I am NOT saying structures should be immune to player alteration 100%. but at least be resistant enough to warrant the player actually trying to clear it the intended way.
Thoughts?
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