This idea is perfect for those who like challenges! It's a new gamemode where you can only craft items once the recipe is unlocked, and you only can unlock those recipes after completing certain criteria (Kill a certain boss, achieve a specific advancement, go to a specific biome or dimension,etc)
You would be challenged to play with specific items (not counting decorative blocks that serve no function) The player partaking in this gamemode would have the choice as to what accomplish next, but will be aware that their choices affect what they will be able to craft in the future.
This can even be paired with other creative challenges the player themselves come up with
Eventually the player can feel accomplished by unlocking all recipes, being able to finally choose their own destiny (So they can continue to play in their world as if it were survival if they choose.)
This could just be an extra game-rule instead, so that they can choose to have it natively be a hardcore world, or make it as a superflat or buffet custom world for more challenge and/or fun.
This could also give adventure maps more freedom with their design (Instead of it feeling like a linear path, you can get items for recipes they want you to craft later (To represent the character learning something along the "journey"))
They can be fully customizable, meaning a player can change this at any time to suit the needs of their map or personal challenges!
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