Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

58

Pillager wars

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  • 4
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    I really like the idea but i think most people think it would ruin the game.
    If i may suggest, to keep things balanced, they should only spawn with stone weapons and leahter armor.This would not make them to powerful yet still useful, also once tamed their armor could be dyed any color, so players could defirentiate armys. They could be upgraded with new weapons amd armor at players cost. They should spawn in a small castle with some loot. The 3 behavior modes suggested are really good ideas. Only that when following they cannot teleport. If the player got on horse or boat and there is another nearby they could use it to follow player. The taming could be by giving them a random amount of emeralds.

  • 1
    Registered User commented
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    I agree there should be a way to hire/own pillager outposts and their forces and patrols.

  • 2
    Registered User commented
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    It would ruin the game, but we can make them a little weak and maybe the player can be their commander, so the player has a purpose in the action. But otherwise, it will be cool.

  • 0
    Registered User commented
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    Maybe it could be a option in the create a world menu as royal archers and royal swordsman but a very good ifea

  • 1
    Registered User commented
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    Nice idde. 

    ok I also think that there should still be workers who mine, craft, cook and build
    
    
  • 0
    Registered User commented
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    i think illagers(pillagers, evokers etc) should stay hostile and that it would ruin the game hiring them