Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

63

Stop Phantoms Spawn Above Mushroom Islands

8 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 3
    Registered User commented
    Comment actions Permalink

    The phantom spawns there take away the one unique property of that biome. I always use the island to avoid mobs. The peaceful nature is the biggest incentive to find it for me.

  • 1
    Registered User commented
    Comment actions Permalink

    Yes, this should be fixed. The peaceful nature of the mushroom island was a huge draw for me as a new player, and it is important for builders as well.

  • 2
    Registered User commented
    Comment actions Permalink

    This and drowned, especially trident drowned completely destroy gameplay. There is not much benefit from a mushroom island, except that it's peaceful, at least in 1.12.2 and below. A good mushroom island can be many kilometers away in the nether and I myself, by hand, build ice boat tunnels with nice walls to get there. It's so sad that it's not peaceful anymore. Mushroom biomes were the closest thing we had to a functioning peaceful mode.

  • 0
    Registered User commented
    Comment actions Permalink

    Reasons why I believe Phantoms should not spawn in Mushroom Island Biomes listed as follows:

  • 0
    Registered User commented
    Comment actions Permalink
    1. eliminates purpose for exploring to find mushroom islands.  Exploration is a fun, important part of minecraft.  Making mushroom islands have hostile mobs makes them one LESS cool thing to find.  With phantoms, the only reason I can think of, to find a mushroom island biome, would be to collect mycelium to grow mushrooms elsewhere.  However, since podozol can be made from dirt, this reason (which isn't a strong one to start since mushrooms are easy to grow) isn't exactly motivating.  The whole appeal of mushroom island biomes is generally to be able to do stuff outside continuously without being harassed by monsters, which is now not possible. The other use, is as a place to build structures that monsters cannot coexist with, which brings me to the next reason-
  • 0
    Registered User commented
    Comment actions Permalink
    1. It functionally limits what structures the player can build.  Building stuff is the heart of what makes minecraft great.  There are tons of things to build that cannot coexist with monsters.  Because of phantoms, those things are now restricted to worlds on the peaceful setting and can never be in the same world as the rest of the players buildings and accomplishments.  Such structures, using one of my worlds as an example could be-

    -transparent ice sliding grounds or transparent ice boat race tracks that are exposed to the sky

    -tree growing areas that are to be harvested at night

    -farmlands that are exposed to the sky and to be harvested at night

    -no doubt many ideas that come to others instead of myself

  • 0
    Registered User commented
    Comment actions Permalink
    1. It pushes the player to do things underground, because the sky is no longer a cool view, it is now a safety liability.
    2. players who already built things on mushroom islands with the premise of no monsters will find their structures unuseable, and will not be able to use or build them anywhere in a non-peaceful world.
    3. since beds cannot be slept in the day, if the player wants to do something at night in the absence of phantoms, this mechanic can force the player to do nothing next to their bed, waiting until night, only to sleep in their bed, then to wait another full day until night.  That is alot of waiting and not much playing.  
  • 0
    Registered User commented
    Comment actions Permalink

    I would also say that phantoms make beds too important, and they pretty much force any new game to revolve around killing sheep, as islands and other previously defensible spaces are now vulnerable to phantom attacks, but that really is not related to mushroom islands, and is only a temporary inconvenience affecting gameplay only briefly.

    The fact that there are multiple threads on how to deal with this such that finding the command to kill all phantoms to rectify this issue ( teleport @e[type=phantom] ~0 ~-400 ~0 ) was no effort at all speaks to the frequency of this issue and the number of players who either searched for a way around this or acted in a way around this change.

    And, Lastly, I have yet to come across a single benefit to phantoms spawning on mushroom islands.