A cave isn’t usually the most comfortable place to be in alone, so why not some humanoids? Note that these can be subjected to change overtime
4.Illager Templar: a variant of the illager family, they spawn in the structure: crystalline hall, they spawn in packs of at least 3. They call back up from all Templars within their 30 block radius. They can either hold swords with shields, or just bows with weakness arrows.
5.Chancellor: the commander of the Templars, he wields a special ranged weapon that is very similar to a flintlock pistol. Upon engagement, he will summon 5 templars to defend him and shoot at you while you are occupied. Once he has no templars defending him within his 20 block radius, he will switch to iron axe and charge in with melee attacks. When killed, he is guaranteed to drop the pistol along with a special enchantment book. While he does not naturally respawn, you can “summon” him using special methods. The enchantment book would not have any enchants when obtained, but the enchant can be revealed when the book is taken all the way back to the overworld and enchanted via the enchantment table. The clouds of fire enchant will then finally reveal.
6.Mining villagers: they act very similar to villagers in the overworld, except for their trades. They are mostly craftsmen with a few exceptions. Their significance is to provide you with mining supplies while you are within this dimension, as well as redeeming treasure from some of them.
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