Illagers settlements are basically (lore-wise, not gameplay-wise) bases for the illagers to regroup and attack, unlike outposts, they aren't always near villages.
An Illager settlement is, just like a village, composed of different structures.
This idea would be split up to different parts since there is a lot of information, and I don't want to create a wall of text
like villagers, illagers have schedules depending on the time of the day. Pillagers, vindactors, and witches have their own AI more explained here
there are also prisoner villagers in big illager settlements, these villagers, if escaped, wouldn't be killed by the illagers, instead would be forcefully leashed back to a fence pole/wall. In fact, all villagers (wandering traders included) that wander inside an illager settlement would be transformed into a prisoner.
prisoners would have dirty/torn robes, maybe even those black and white striped uniforms people wear in old prisons.
If you kill all of the illagers and then free the villagers, they would be grateful and follow you around until they find and bed/village. Their trades (if given a work station) would be decreased drastically as well
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