The Merchant (bonus: balanced locked chests)
When a wandering trader has a deal you like, you can buy a couple of items off of him and he will be sold out and gone by the next day. I'd like to see a way to keep him around (but not too easily!).
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Trade for at least a couple of emeralds...
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Give him a place to sleep...
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Give him a vault... (more info later)
...and you get a Merchant!
The Merchant
Merchants are a new, unique villager type:
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Unemployed villagers cannot become merchants, it has to be a wandering trader
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Merchants no longer have the ability to go invisible at night
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Merchants do not unlock more trades, instead they will always keep the trades that they had as a wandering trader
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Merchants restock at a vault
Vaults
Alongside the fletching and smithing table, the vault is the last new workstation added to minecraft:
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A vault has a storage of 3x3 (same as a dispenser)
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A vault is crafted with 7 iron ingots in a leggings shape, a shulker shell in the middle and a gold ingot at the bottom
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A vault will hold it's content upon being broken (hence the shulker shell)
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Hoppers/droppers cannot interact with a vault
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A vault is as tough as a block of obsidian
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When accessing a vault, the player gets the option to lock it. You can enter 3 digits which will be required to be entered the next time you want to access it. While accessing it the code can be changed at any time.
Let me go a little more in-depth about vaults to you, because locked chests have been suggested since forever and they've always been controversial for both balancing and gameplay reasons. The main problems with locked chests were that they would often be too good, or that you could just break them. Vaults solve both issues. A vault only has 9 slots and can only be crafted in the end-game. Breaking a vault will not drop its contents. The only way to access the content is with the code.
This code is very deliberately 3 digits, because with a bit of effort, anyone can brute force a 3-digit code in under 10 minutes. That means that 1. raiding a base in vanilla is still very much possible, just harder, and 2. forgetting the code (or losing the key as it would be in other suggestions) is only a minor problem and you will not lose your items.
In singleplayer, the vault would simply be a cool decoration (and a way to get the Merchant of course).
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