[Bedrock] Illager Patrol spawn rules need to be rethought
In 1.11, the spawn rules for Illiger Patrols is as follows: Within 24-48 blocks of the player, in any biome villages may generate in, at any light level (Below 8 on easy difficulty), on natural terrain blocks. This is immediately a vexxing problem for any build featuring natural blocks (eg castle courtyards, desert oasii, large sheep farms with grass left in for sheep to graze on and regrow wool). It's also common to see them, because illager patrols try to spawn every day after 5 days of the last spawn, so if you frequently sleep through the night, you'll speed that process up. Hostil enemies should not be able to so easily spawn inside safe builds. My idea to solve this is either to make patrol spawns dependant on nearby villages, or to extend the light level restriction from easy to all difficulty levels, so that at least light levels can keep your safe zone safe.
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