A little over a month ago I made a redddit post ( https://www.reddit.com/r/minecraftsuggestions/comments/b3tgih/remove_the_too_expensive_text_in_anvils_or_at/ ) that talked about how the "Too Expensive" feature should be removed because it's artificial, useless considering the existence of Mending, and just plain annoying, and it got removed because apparently Dinnerbone said they won't remove it. And while I still think it shouldn't exist, I do realize that since Mojang haven't removed it in the several years since it was added, it doesn't seem like they have any plans to temove it aanytime soon.
So I came up with 2 options for a compromise. Both of them remove the hard limit of 39 levels, but make it so that it's still a lot harder to repair/enchant items past that limit.
Option 1 - Fragile Anvil
The first option, and the easier one to implement, would be to remove the "Too Expensive!" text, but make it so that every time the player enchants/repairs an item past that limit, the anvil has a 100% chance of getting damaged. This would make it so that you could still use anvils past 39 levels, but it would take a lot of iron to compensate, because the anvil would break after just 3 times of doing it. If mojang wants to make it a lot harder, they could make it so that it would break outright after one use over 39 levels too, but that might be too extreme in my opinion.
You could implement this option under the excuse of "you're trying to put too powerful of an enchantment into this item which damages the anvil because magic", which makes 1000000 times more sense than the "Whoops! Even though you clearly have enough levels, we won't let you because we should decide what's too expensive, not the player, [removed- let's keep it family friendly ~ admin] you!" that we have now, and make it a lot fairer for the player, as they could still enchant their stuff past the limit, but it would have a pretty powerful drawback.
And someone is obviously say to this something like "but iron farms exist! if someone has an iron farm they wouldn't care!", so I thought up...
Option 2 - Anvil MK2
In this option, there is still a hard limit for how many levels you can spend on the iron anvil we currently have, but there would be some kind of higher tier anvil (just like how there are different tiers of tools) made from non-renewable or at least hard to farm resources (say for example, an anvil surrounded by diamonds or something like that, make it expensive) that you could use to bypass the 39 level limit. (Optionally it could also be used to enchant/repair items under the 39 levels without the risk of getting damaged, or at least a lower risk)
You could, of course, implement both options at the same time, for example;
- The normal anvil has a 100% chance of getting destroyed/damaged after enchanting past 39 levels, but the better anvil would have the standard chance
- The normal anvil has a 100% chance of getting destroyed/damaged after enchanting past 39 levels, but the better anvil could enchant items under 39 levels without any chance of getting damaged
- If Mojang's feeling particularly cruel, they could implement only option 2, but the better anvil ALSO has a 100% chance of getting damaged/broken after enchanting past 39 levels
I (and probably thousands of others) have lost count of how many times you combine a ton of books into a single one, and can't put it into a tool, getting left with a literally useless book they can only throw into the void. or of how many times you put a ton of enchantments into it, but can't put the last essential enchantment without getting cockblocked by that artificial limit, or of how many times we've had to look up spreadsheets to try and make a good item without crashing into those 2 annoying words. So Mojang, if you're not willing to remove a barrier to enchanting past 39 levels, at least make it possible to do it in exchage for some kind of tradeoff.
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