If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

101

Large Villages/Cities

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  • 5
    Registered User commented
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    No rulers, because that seems a bit much, and I love this idea. The banner generation seems really nice, but perhaps it should be completely random. Also, perhaps these cities, during a raid, will exponentially up the difficulty of the raid. Also, what number of villagers would the city have, as the dense population would cause lag.

  • 0
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    I would love it if new types of golems came with this, something that worked like dogs do where you can tell them to stay in one spot or follow you, maybe even tell them to patrol an area.

    Maybe add in soul crystals that can only be found in city mines, these are used to make the golems.

    Cobble Stone Golems (crafted with 3 cobble stone blocks, soul crystal and carved pumpkin) could be cheap but are slow and die quickly

    Stone Golems (crafted with 3 stone blocks, soul crystal and carved pumpkin) are slow but last longer since once they die they turn into Cobble Stone Golems

    Scarecrow Golems (crafted with an armor stand, carved pumpkin and soul crystal) could be archers but only have four hearts.

    Gold Golems (crafted with 3 gold blocks, soul crystal and a carved pumpkin) could be the must have of golem infantry, this way we can give gold more use, these would also be the main type of golems that cities would have.

    You could give them the tools and armor they need.

  • 4
    Registered User commented
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    Also

    Implement a system where if you're seen stealing items or taking blocks from the city your reputation with the city decreases and it can decrease to a point where they will become hostile to you with the golems attacking you on sight, if you kill them the city will just slowly start to make stronger and stronger golems till you're out of their city or die, if you still want to bother and terrorize the city you could sneak during night so long as the golems don't see you.

    If you do good deeds like killing mobs near or in the city or add in more blocks (to encourage players to build stuff for cities) your reputation with the city could increase to the point where they could gift you things such as Soul Crystals to make your own golems, or you could trade with the villagers.

  • 2
    Registered User commented
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    I like this idea. I think that there should be a signature song that plays when you enter the city, made from noteblocks, and maybe sounding medieval-y whatever the word is. Also, villagers could have assigned familes with last names, and the families go to their house at night to sleep, and the house could have a sign out front with the familes last name on it. Also, it would be cool if, in the families, you put your cursor or tap on them, and like how name tags work, the could have a first name and family last name. And maybe the can have dogs or cats or some form of pet. Idk it sounds fun. :)

  • 2
    Registered User commented
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    maybe a name would be written somewhere (the name of the city) and there would be a wall around the place, also maybe add warrior villergers to help protect

  • 1
    Registered User commented
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    i think this is too much for vanilla

     

  • 2
    Registered User commented
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    Good idea just the city should be a little smaller with a marketplace near the middle of it and there should be bounty’s put on mob heads.

  • 1
    Registered User commented
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    super cool !

    je vote !

  • 0
    Registered User commented
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    In particular, I would like for there to be a 3x3 drawbridge (3×3×0.5 slab) that works pretty much like a trap door (hinged), only requires a lever or button like an iron door. Also perhaps with decorative chains when in the lowered position.

    Supposedly the first drawbridge was made at Quban fortress in ancient Egypt around 2000 BCE, thus it would be historically acceptable.

    Also, a 3x3 portcullis (takes up a space 6x3x1), with an opened and closed position, also controlled by a switch or lever. I know you can make them with redstone and pistons, but having a default craftable portcullis (and drawbridge) would be convenient, especially for newer players. Perhaps two versions, a wooden and metal version. Also, the portcullis is historically accurate, as they were apparently invented by the Romans ~200 BCE.

    Both items would be unstakable (because they are rather large), or limited to a number less than 64 at least.

    I don't know, would 3x3 allow a person on horseback to pass through? Maybe 3x4 or 4x4 instead?

    I thought about trying to create said drawbridge and portcullis by reverse engineering the door and trapdoor, but the way they are implemented it's beyond my JSON programming knowhow.

  • 1
    Registered User commented
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    I do feel like there should be a larger version of villages that have more buildings that are bigger than normal village houses, because then there would be a lot more loot that you can find. There isn't really any reason to go overboard and add way too much though.

  • 1
    Registered User commented
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    this is a great idea.but the tricky part is the architecture of the structures. this have to be adjusted to the needs of the city and not to the actual medieval architecture. the materials and the pattern of walls and streets must not be over simplified or over complicated. this is a must update for minecraft but we have to be very concerned about the architecture of the complex.