Luck is a unique effect, increasing fishing chances and other things, but I have an idea for how to implement it.
Get it naturally:
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It should be given along with hero of the village, except it lasts for 5 days
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It could also be given for 10 minutes per emerald ore mined (optional); thus giving the ore more uses than trading.
Luck should increase rare drop chances of all mobs and give exclusive drops. Also, it should have certain features.
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Chickens will drop an egg
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Zombies will drop iron ingots and/or feathers (like in Beta)
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Skeletons, Creepers, Wither Skeletons, and Zombies all will now have a 5% chance of dropping their head with the luck effect given.
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Endermen now have a 10% chance of dropping an Eye of Ender instead of pearls (overruling it)
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Blazes have a 25% chance of dropping Glowstone along with usual drops.
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Magma Cubes (above smallest size) can all drop a magma block (5% of the time)
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Shulkers can drop new pellets, when eaten like chorus fruit, will give 10 seconds of leviation (can be put in brewing stands for the levitation potion)
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Witches will drop a random potion instead of a bottle.
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The ravager will drop 2 Iron Horse Armor
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All mobs will have increased rates (Looting 1 equivalent), but the drops listed will keep their rates.
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If you use looting on a sword with the effect added, it adds to the next effect level, but maxes out at the maximum possible looting amount available in survival. (only adds to 3, then stays at 3 for greater results)
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Luck can only be one level, several mined emerald ores do not double the luck level the player has.
I hope this is a good suggestion!
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