So as we all know, currently most players only use two types of armor in the game:
1. They use full iron armor for the early and mid game
2. Then switch to a full diamond armor when they have enough diamonds to do so
And thats pretty much it. Lether, Chain and Gold amror dont really get any use at all troughout your playtrough.
Its a waste using up your leather and gold on these types of armor since they break fast and they dont block that amount of damage anyways. Chain is slightly worse then iron as well, eventhough it's very rare and expensive, so theres no real point in using this either. The same could be said about the turtle shell, altough what it does is a step in the right direction, since it offers water breathing. (Respiration is still better for late game tho)
So my idea is, to give bonus effects to every armor in the game, so that the less used ones could potentially be viable, and to make players build some strategy around what armor they choose(=not making diamond the best in every late game scenario.)
Here are a few examples:
Wearing a full set of gold armor could amplify your magical abilities, making your potions, enchanted attacks and tipped arrows more powerful. So if you want to get even more damage using magic, this is the way to go! Think of this as a kind of glass cannon. Its a term commonly used in other games, to describe characters that can deal a lot of damage, but as a payoff they die very easly.
A full set of chain armor, could do the same to your physical attacks, hence its a kind of armor a knight would wear, making your melee attacks hit a little harder or it could make you able to swing your weapons a bit faster, while still offering some amount of defense.
I'm not entirely sure what a full set of leather armor could do, but maybe it could make you pets, mainly your wolves, stronger. Possibly it should increase their HP, since they die very easly in combat.
Though these are just examples, not every effect would have to do something with dealing damage.
On the other hand, in my opinion iron and diamond armor should be left alone, so they could still serve as generic defense options. If anything, they could be nerfed with debuffs, like iron armor making you a bit slower, because of how heavy it is.
What do you think?
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