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What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Items in snapshots and betas are subject to change so please be sure to only post about things that are currently released in Minecraft. Please read the intro post before you post!

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(Bedrock Parity) Shield activation mechanic and offhand fix

17 Comments

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  • 0
    Junior Epic commented
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     I agreed that would be separate controller that would be "block" button and triggers to block.

    I've died many times pvp community it's doesn't fair.

  • 2
    D3rpyPlayz18 commented
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    I agree if it's like this you need to sneak to place a blok too. I think that is better if on touch screen devices you need to touch on the right of the screen if do you want to use the main hand and left for off hand.

  • 0
    CH0C0CH0BI commented
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    This please, I want to be able to play Trident golf.

  • 5
    MarbleBarble commented
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    How does this not have more votes?! I happen to play both Java and Bedrock (depending on what’s convenient) and it’s an absolute PAIN to switch my brain between play styles. I want to be able to right click to shield, and I want to hold other things in the offhand. Idk why it’s not that way already in bedrock when it’s been that way in Java for years.

  • 14
    SouthClaw651 commented
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    Yes, please PLEASE fix the disparity between Java and Bedrock offhand functionality! The offhand is so useful in Java as it allows you to wield a tool and block at the same time (ie a pick and some type of stone for quick placing and breaking when building), plus the ability to quickly slap down torches (super useful for clearing out gravity blocks like sand and gravel, which is just really cumbersome and annoying to do in bedrock).

    One thing I'm surprised OP didn't mention is mending. Putting mending on your tools is a little pointless in Bedrock because you have to be holding the tool for the experience to go toward repairs. Easy to do in Java, just pop the tool into your offhand and spend some time at your local xp farm, rather than the annoying "swipe with sword, QUICK switch to your tool before the xp gets to you!!!!okay now back to the sword" that Bedrock has to deal with.

    And I agree that the crouch-to-block mechanic is garbage and has gotten me killed on more than one occasion because of how unpolished it feels. Nowhere near the smooth and quick click-to-block that java has.

    Please just give us the full functionality that the offhand is supposed to have.

  • 7
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    I actaully made a similar bug report before I saw this one.

    MCPE-68622

    In Minecraft Bedrock edition, the Offhand is way less powerful than MC Java Edition. You can only use shields, totems, arrows, and maps. (And maybe a couple other little things). In Java Edition, you can literally put anything you want in the offhand, and activate it when your main hand is inapplicable. This is really helpful. You can keep fireworks there for easy flight access, food for easy food eating, and use pairs. Some pairs are ladder and block (to make a quick ladder tower), Pickaxe and Torch (For mining), Pickaxe and block (for building), and many other things. Sometime there are two main inventory items you need for a project, and with the Offhand, you can just use one slot, whereas in Bedrock edition, you have to switch BACK and FORTH and BACK and FORTH. The offhand tool is a very convenient quality of life change, yet it hasn't been fixed in MCPE since it came out 4 years ago! We also need a button like F to swap hands, or even keep this button in the unmapped control category. I really hope that this relatively easy code-fix is implemented into MCPE.

  • 3
    KingSheepMC commented
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    This is a feature that java has but it is limited to bedrock. This one feature might make me switch to bedrock edition if the left hand slot was fully implemented from java edition. It’s currently limited to arrows, maps, totems, and their related items. It’s a stinker that you can’t use food or fireworks in that slot. The shield mechanic in bedrock is BS so I hope it’s like java edition.

    (excess formatting removed by admin for readability)

  • 0
    Lemonsheep65 commented
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    I agree with all of that but mainly the middle paragraph. Because you could like hold 2 firework crossbows with max damage fireworks and multi-shot with over 100 damage output. But even then we have firework crossbow parity to deal with: https://feedback.minecraft.net/hc/en-us/community/posts/360043513372--Java-Parity-Fireworks-shot-from-crossbows-on- 

  • 2
    DjraculA commented
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    People and devs didn't noticed this because it should be java parity not bedrock parity

  • 1
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    On handheld devices like Android and iOS, there could be slots on the left separated from the main hot bar which would allow you to hold tools in each hand or blocks like a trident in the offhand and a netherite sword in the other. One way to not make it overpowered would add a cool down for weapons like the combat update on java between hits. Fireworks in theory can also be used as well.

  • 1
    eijayy commented
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    Why is this still not implemented? WHY

  • 2
    eSonOfAnder commented
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    CivetKitty - please edit your post title to read Java Parity, not Bedrock Parity. You're looking to have Bedrock match the Java behavior (and I 100% agree with you here - the current implementation on Bedrock is useless), not vice versa.

  • 1
    DrAv0011 commented
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    There is no need to add an extra button, it could perfectly work with a priority system, if you have a pick axe on main hand and food on offhand if you are looking into a block and you hold, you use the pickaxe, if you are looking at the air you eat, in case there were blocks on the off hand would be even easier as is different control, hold to mine, tap to place

    and this for everything

  • 2
    pansitogabi commented
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    Java parity*

    it's on java and you want it on bedrock

  • 1
    bro0183 commented
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    I agree, mending is incredibly difficult to use on bedrock without designated xp farms.

  • 1
    Steve Bryan commented
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    I agree. This Combat Update, I hope Will Release at 1.17. But It Will Release if Java Combat Mechanics is Done completely.(Java Combat is still Not Finished) So It may come to Bedrock when It is Done

  • 1
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    Update the title to java parity otherwise they will not choose it