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We welcome feedback about menus, toggles on menus, buttons on menus, input devices (like touch controls and keyboards), and Minecraft’s interface. How do you play? What would make it better?

179

[Bedrock] Touch control HUD Improvements - More on-screen buttons and new combat

28 Comments

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  • 3
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    Personally, I’d rather have auto-tracking than auto-hitting, but I love the idea of making mobile combat better by automating one of the too many things we need to control.  The reason I prefer auto-tracking is the knockback from getting hit by enemies is always what messes me up the worst.  When I’m most likely to die is when I get hit and can’t find the enemy because of how the knockback changes my POV, and so I keep getting hit and keep getting more and more disoriented.  I also prefer to control what I hit, which is also why I refuse to have thorns on my armor.

    Auto-tracking would only work if you aren’t doing anything to move your POV, so it won’t override you if you’re running away.  So with auto-tracking you have one thumb on the movement pad and one hovering, waiting for the opportunity to strike,

  • 2
    lDrac360l commented
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    Auto-attacking would be too powerful in my opinion. Combat mode would be cool though. An attack cool-down is needed, if implemented right.

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    Autoswing is the only problem with this. There's literally a hack for it, so I don't thing Mojang is going to add it. Other than that, this needs way more votes! I was going to make these very points myself!

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    Autoswing is the only problem with this. There's literally a hack for it, so I don't thing Mojang is going to add it. Other than that, this needs way more votes! I was going to make these very points myself!

  • 1
    sjk210 commented
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    I love the ideas! There should also be a toggle in the touch settings for all of these. Also you can swap your sneak and jump button, just wanted to point that out or my ocd will kick in xD

  • 1
    BryanGEM commented
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    Functions of F5 in game screen.

  • 2
    Felippe Diniz commented
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    the Automatic Combat Mode I did not think it was a good idea, but I also preferred that I had the new combat system

  • 0
    Lilgatorwood commented
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    I dont think autoswinging will be added to the game. It'll make the game way to easy and way to boring. Plus it wouldnt be a good idea as it would be a replica of the kill aura that many servers are trying to remove.

    And Plus we dont need the screen cluttered like a mobile Minecraft ripoff (those games that copy Minecraft but clutter the screen with Annoying UI) maybe with the perspective thing. You could make the crouch be one tap and perspective be two tap.

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    They need to add cooldown on swords and bow mostly player use autoclicker aslo on console and w10 there is inbuilt autoclicker if player hold block placement key than it automatically place blocks so fast it should remove or slowdown

    And they need to make inventory swappable like
    123456789 slot if player left handed than if we swap 987654321 slot

  • 2
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    Also autocomplete for chat and command blocks?

  • 1
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    Touch Controls definitely needs improvement, but this is not how to do it.The Control system for touch shouldn't be forced but completely customizable. Personally, I would like touch to have separated right and left clicks, but they aren't buttons. There would be regions on the left and right side of the screen, invisible in gameplay, but adjustable in settings. This option of course would only be available when you had "Split Controls" on. More buttons should be optional, because Touch Controls just isn't as customizable as it should be. Like a Touch Controls Editor for Minecraft.

  • 0
    aboalhasan374 commented
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    I think you should use whatever item is in the off-hand by just touching the shift button, like you shift by double tapping if you're holding something and using the item by just clicking on the shift button
    For food you just hold the shift button for placing blocks or torches you just tap the shift button of course you have to stop moving to do that , and if you're not holding anything in your off-hand you can shift by just tapping the shift button and moving your finger while on screen into one of the directions like how it works in the toggle jump and shift option it works the same way because if this option is on you can jump while running by just moving your finger while on one of the directions to the shift button that is replaced by the jump button.

  • 0
    BipedEmu3 commented
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    I really like the idea of having an option to make the touch-control sneak button activated by a single tap rather than a double-tap. This would allow shields to be drawn quicker, making the combat across different control schemes more unified.

    As for the problem of the sneak button being in the middle of the movement buttons, there's already a toggle-able "Swap Jump and Sneak" in the settings.

  • 0
    MisterFix1t commented
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    One of my biggest beefs is crafting, if I harvest a full inventory of sugar cane, making paper gives me carpal tunnel... 

    I do like the customizable HUD idea though, similar to PUBG mobile, add or remove the controls you want, move them around the screen where they are comfortable, make them as transparent as you want.  Tablet users could set up 4 finger ‘claw’ controls. Default could be a nice simple clean interface though, which would work better on small devices. That way users with different levels of gameplay, or different styles of play can make the interface meet their needs.

  • 0
    William Huang commented
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    I feel like we just need a hit/swing button, like an actual button on the screen

  • 1
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    Please check my feedback also https://feedback.minecraft.net/hc/en-us/community/posts/360048421492-Add-Two-Buttons-In-Minecraft-PE-Touch-Controls…

  • 1
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    Thats exactly what i want touch to be.

  • 4
    mrrajib122335 commented
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    Change the split controls's imput method by adding two buttons. One for: destroy block / Attack / eat food / drink milk, another one for: place block / use items / trade villager / use boat- leave boat / feed food.

    Because it would be faster and easier than the current method. In the current method we can not move crosshair and do important actions (destroy block / attack / eat food / drink milk / place block / use items / trade villager / use boat- leave boat / feed food) together. By adding two buttons we can move crosshair and do those actions together.

    Place the place block / use items button at mid right and destroy block / attack button at mid left on the screen. Make it vertically customisable for shoter screens and bigger screens.

    If you guys do not want to replace the current method to this method than atleast add this method in optional on/off toggle, name the option advanced split controls.

  • 1
    omiiieeee commented
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    More than a year has passed and still no update from Mojang.... Atleast some information regarding touch controls improvement would be appreciated.

  • 0
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    You can actually swap jump and sneak if you don't want it in the middle of your move pad.

  • 0
    BestPlay774 commented
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    Really not sure about autoswing maybe if it activates on the center of screen so on the corner i aim manually and dont have cooldown but even tho it seems lika that would ruin the vibe

  • 0
    ReadyYes9 UwU commented
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    A new combat system would be great, but autotracking and autoswing would be overpowering. There are hacks and toolboxes for these, so their strength is clear.

    A cluttering UI would be annoying, but a nore efficient touch system is needed. I agree with the perspective button, and I saw that it could be next to the pause button. I agree with that. I would also like to add just another button somewhere that can do exclusive PC functions (such as blocking with a sword).

    One of the most annoying things is the hold finction. You can't jump and shoot without a problem. Bow spam is also tricky to pull off (bow is my favorite weapon). It is also annoying to mine many blocks if you have to let go of it constantly. In all, the hold-screen function causes inefficiency time-wise, and this can interfere with time-based fights with mobs or players. I propose that the function activates as soon as the finger touches the screen and carries out if the screen is still held. Yes, this means that the action starts like if you tapped the screen instead. To prevent hold functions being done on accident, the time to hold to carry out a hold-screen action can be customizable (nothing crazy, because who needs to hold for 2 seconds anyway).

    Otherwise, everything else in this suggestion is looking good.

  • 0
    xeg28 commented
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    Improving touch controls is simple, just add more buttons and make it customisable just like other mobile games.

  • 0
    CyanLloyd commented
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    How about an extra button to drop items?

    On pc and console, you can simply drop item with a button, but on mobile you can only drop all items in a stack.

  • 2
    Veldoc commented
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    If you are worried about adding lots of buttons on the screen, small buttons like the pause button on top of screen will be excellent because the three buttons that are in this place don't bother me at all while playing. I think you should add F5 and F1 buttons as small buttons in this place.
  • 0
    U got it1471 commented
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    I personally think the auto swing is cheating. I use my two thumbs for movement and jumping and I use my two index fingers to move the screen and attack. One feature I have seen on a Crome book is I can select the screen while moving the cursor with the touchpad. I would like to see this with the touch screen.

  • 0
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    I think its time for them to add this to the touch controls

  • 0
    Gothener commented
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    Hi everyone,

    (F1 and F5 for what? in-game selfies?).

    I can't ignore that you made few valid points when it comes to touch/hold controls. When it comes to everyday mining, the hold trigger makes mining a single block longer meaing that large mining projects are very time consuming while often enough, tools with efficiency enchantments mine more blocks than indended.

    Also, the middle button that appears only under certain circumstances such as "Fish", or "Trade" is awkward to reach and since it is unique to Pocket Edition, it takes time getting used to. I still ocassionally, slap a villager before trading.

    When it comes to casual gameplay, I suggest to take inspiration from consoles and have similar "X/Y" or, "A/B" buttons to be placed on screen for "Use/Place" and "Attack". Also having said buttons toggleable in settings wouldn't affect existing players and would benefit those who played on different platform such as PC, or XBOX before.

    Now the combat gameplay, it doesn't go without saying that being forced to rotate camera while simultaneously tapping on the screen to attack is a proper pain and in my opinion, the "combat mode" post suggested, would make combat too easy.

    One of the comments suggested ability to lock camera to a mob so you can move back, forth, and around your target to sidestep, defend, or attack without interrupting cameras' view.

    I imagined this combat system to resemble that of a RPG game "Gothic I" from 2001 I played in my youth.

    Thank you very much for reading.