Bedrock has been getting an update every month with new content in it. This seems nice, but the problem is that it's obvious that these updates are being rushed.
Ever since 1.8, each update has been introducing far too many bugs, many of them being very game breaking. The even bigger problem is how long it takes to fix them. It took nearly 2 months to fix the falling out of the sky and dying bug, it took a month to fix the End corruption bug and Nintendo Switch performance bug, and now the new game-breaking bugs in 1.10 will also take a month to be fixed. These are unacceptable waiting times for such bugs. Some people are completely unable to play the game right now because of the current bugs in 1.10. This was also the case in 1.9 with the End bug and Nintendo Switch performance bug. This isn't good because that can drive players away from the game. People lost worlds they've worked on for months or years due to the corruption bug. That right there can make people quit the game. If hotfixes were released to fixed all these bugs, it wouldn't be as bad, but still, updates need to start being released slower because all of these bugs are getting out of hand. What's the benefit of getting content faster if we can't play or enjoy it because of bugs?
Minecraft's my favorite game and I hate to see so many terrible issues introduced with each update. I, as well as many other players, would prefer waiting longer for new content if it means updates will be much more stable. I hope that the developers reading this listen because it's a big issue.
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