Original Reddit post: https://www.reddit.com/r/minecraftsuggestions/comments/ap7cep/armour_modding/
The biggest way to customize your player character in Minecraft is by using skins. Skins give the player limitless potential to express themselves. However, the power of custom skins is lost almost entirely as soon as the player gets a full set of potent armour. You can sacrifice efficiency by wearing dyable leather armour, but that's about it.
A damn shame, in my opinion, so I tried to come up with a sollution.
I'm suggesting a way to visually mod your armour by selecting styles using a new crafting station I want to introduce: The Armour Workbench.
Allow me to explain how each slot in the Armour Workbench works. Slot "1" only accepts a new item called an "Armour Style". They're similar to the new banner patterns in that they hold a specific style that can be applied to an armour piece. These Armour Styles can be randomly found in the world (in dungeons, temples, mineshafts, or even traded with villagers). As an example, here is a diamond helmet with an armour style applied to it. This style could, for example, be called "Feathered".
Slot "2" only accepts dyes. The dye will be used to set the colour for the accent of an armour piece. Notice how the feather on my helmet model is greyscale. That part of the helmet will change colour depending on the dye used.
Slot "3" is where the armour goes. Any armor type, from leather to diamond, can be modded using the Armour Workbench. After selecting an Armour Style and a dye, your custom armour piece will appear in slot "4".
Mojang could add a variety of armour styles based on real-world cultures (like Oriental, or ancient Greece), or a bunch of sets that play into the Minecraft lore; like an Ender styled armour set.
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