We welcome feedback about menus, toggles on menus, buttons on menus, input devices (like touch controls and keyboards), and Minecraft’s interface. How do you play? What would make it better?

43

New inventory UI

2 Comments

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  • 1
    Registered User commented
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    I like it! I like the back icon you made, and also enchanted neckwear could be a nifty addition to the game. Gloves & gauntlets should've been in awhile ago, 'cos we've been battling with unprotected arms since the Minecraft Epoch! Also they added the offhand slot, which is kind of awkwardly placed on its own. I'd like to see the rest of the row filled in :)

    The backpack thing interests me. I don't see the need for inventory expansion (I think it's of a satisfactory size right now) BUT I do see a left-out explanation for why the player can hold 36 items. I've always imagined players wearing invisible backpacks. What I want to see is the 27-slot inventory done away with, then 4 tiers of backpacks which expand your inventory to the normal limit and beyond:

    • Tier 0 (No packpack): 9-slot hotbar only
    • Tier 1 (Wood Framed Pack): 9-slot hotbar + 9-slot inventory.
    • Tier 2 (Woolen Knapsack):  9-slot hotbar + 18-slot inventory
    • Tier 3 (Leather Backpack): 9-slot hotbar + 27-slot inventory
    • Tier 4 (Ender Bag): 9-slot hotbar + 36-slot inventory

    Those materials 1-3 oughtn't be too hard to get. Plus when you die, all your stuff ought to remain bagged up inside the pack

  • 1
    Registered User commented
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    It's severely uncanny how close your idea is to mine... as well as the arrangement of the slot items. 
    Truly remarkable... alas, your usages of them are very severely limited and riddled with concepts that have already been denied. 
    I suppose I shall have to make my own post about this.