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19

Land Claim with banners

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    Yes we need a way to revert certain chunks so we have a way to "respawn" or "rediscover" newly designed chunks as they come out with new versions. IE: If you have explored 9000x9000 blocks specifically to make a huge map wall, the ultimate disappointment ensues when a new update like Pillagers comes out and you can't find any within weeks of travel from your home.

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    Registered User commented
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    Good idea. I agree with the pillager Outpost idea, and it could be added to mansions as well. The only thing is: Banners are mostly decorative in my opinion, however a new type of banner or adding this functionality to an existing banner color could be added. Why not a Peace banner or banner pattern that when applied disables mobs in a radius? Also, why not use peaceful difficulty?

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    Much too OP in my opinion. Just 6 blocks of wool and a stick and you can essentially do the work of several torches. This would especially be the case if the feature was on by default. Maybe this would be better suited as a gamerule or something? Idk I feel like this all should just be left to plugins.

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    Land claim would be useful for public realms or servers using the official bedrock server software.

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    I like the ideas of stopping mob spawning and the protection of area from other players. However, personally the absolute protection from damage caused by other players is over powered. Maybe instead of completely stopping outside players from destroying any block, Mining Fatigue III could be applied, making their block destruction quite slow. This would give the owners of the protected areas a chance to defend their land, but also gives concepts like castle sieges a possibility, instead of letting attackers cut through a stone wall instantly with a diamond pickaxe. Probably all types of block placing by outsiders should be prohibited because just a bucket of water or lava could do all sorts of damage.

    In addition, preventing (quick) block destruction could permit people to make redstone gate and combination mechanisms, actually encouraging the visitors to determine the key or code to enter instead of mining their way through the door.