A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

143

[Modding API] Extensive modding support into the existing data pack framework

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  • 8
    Registered User commented
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    It would be almost worthless unless it downloaded required files on connect so I wouldn't have to get external mod files. Otherwise it would be the current state of forge.

    This seems to be the answer to most of anything in this feedback forum. If we had a modding API we wouldn't need to post things here.

    It makes me frustrated that this only has 3 votes.

    Edit: 4 votes.

  • 1
    Registered User commented
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    It is (compared to many other posts) quite a new post, so I'm sure that it'll have more votes in due time (if people want this ofc).

  • 2
    Registered User commented
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    Yes, it is also a problem to me that forge must show ads and try to download through an adfocus link, when a large portion of the Minecraft community is dependent upon it. Minecraft should at least fund it, if they don't provide their own modding API.

    The approach I would prefer is if they made their own modding API, and shipped it with the game. They could include mods in the marketplace, and you could select them in the profile creator in the launcher. Existing mods could be placed on the marketplace for free, and people could make mods and sell them for money on the marketplace.

    These are a lot of features to ask for, but the first big step is an official modding API.

  • 3
    Registered User commented
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    This is the thing I want most. Minecraft is an open world game that has a lot of potential. Most of the things people ask for will probably never be in the game, which is why I think official mod support is important.

    Also fabric has its own API, so Mojang should collaborate with them too.

  • 2
    Registered User commented
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    I hope it would be able to get on all versions of MC. 

  • 3
    Registered User commented
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    This is really what the game needs. Minecraft has always been about the mods for me since I first purchased the game back when it was transitioning from alpha to beta. A major annoyance is that there is always a massive lag between the game updating and the mods updating (minecraft changes tend to break minecraft forge and require complete overhauls). A consistent official modding API would allow modders to focus on developing and balancing content for their mods rather than porting their mods to newer versions of the game. If the API is consistent it can even be a "workshop" like environment where modders can upload their mods and users can download them (and will just work with their version of MC).

  • 2
    Registered User commented
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    Make sure you retitle the post to [Java Modding API] because a modding API is being developed for bedrock, but this post is about the java edition.

  • 0
    Registered User commented
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    I think this is what Minecraft is missing and it would be a great step forward for the whole community.

  • 1
    Registered User commented
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    PSToxThicc, I think that's a great idea. Unfortunately I suffer from a bug on the feedback website that doesn't allow me to log in to the account I made this post with (it logs me in on a Microsoft account instead), so I can't change it... I contacted support about half a year ago for this, but I haven't heard back from them. :/

  • 0
    Registered User commented
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    I agree

  • 1
    Registered User commented
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    This is one of those posts that I wish I could add 1,000 votes to on the spot.

    I've been developing a minecraft server hoping for a clean and smooth but modded experience, without every player having to download a mod (dangit optifine keeps breaking). I've had to use datapacks and a resource pack for most of the additions, so that the clients can see all of our features, but still so many things have had to be dropped and are only visible on modded clients because there's no feasible performance-friendly way to do them otherwise (random mob variants). If there were more extensions for the datapack system, including creation of custom entities, blocks, and items, many more servers would spring up around these features. If there were more extensions for the resource pack system, including creation of custom armor models and entity models to facilitate the datapack features mentioned above, that would also open many windows (and mac lol), even without the new datapack features. I hope that Mojang will consider this, and you have my vote. (Mojang if you're reading this hi, and thank you for your time)