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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

34

Jungle/Desert Temple Overhaul

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  • 2
    Registered User commented
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    Maybe some new mobs that spawn in these temples similar to ocean monuments. I'm voting! 

  • 1
    Registered User commented
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    Maybe they can make the jungle temple bigger than ever along with the inside of the desert temple.

     

  • 1
    Registered User commented
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    this is exactly what I wanted, I think if they generated with different room patterns everytime it would make a new experience every time making temples so much more fun, currently they are really boring as everyone knows how they work and how to avoid the danger 

  • 1
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    Should be bigger and include more treasure and include procedurally generated rooms

  • 1
    Registered User commented
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    The mechanics and appearance of the Jungle Temple and Desert Pyramid were nice, but could use a revamp. The Woodland Mansion shows that large structures can be generated also.

    Jungle Temple Changes: 

    These were made to house deities, as well as bury their kings.

    • Make it larger - more rooms and passages to explore (ideally underground);
    • Add more secret passages - these passages could lead to traps, secret rooms, or even used as safe paths;
    • Add more traps - fall pit, lava drop, arrow dispenser hallway, etc;
    • Puzzle door - door could be opened by flipping certain levers throughout the temple in order to open it to gain access to the Treasure Room;
    • Treasure Room - this room would be outfitted with numerous simple traps (treasure chest would be a trapped chest);
    • Enemy Spawners - each Jungle temple should have at least one zombie villager spawner inside of it to fit the feel of the temple.

    Desert Pyramid Changes:

    Pyramid's were made to be the burial place for king's & queen's.

    • Make it big - pyramids are very large, and this should reflect that;
    • Add secret passages - these passages could lead to traps, secret rooms, or even used as safe paths;
    • Add more traps - final resting places were meant to be protected;
    • Tomb Room - these (two) rooms (King Tomb & Queen Tomb) would have items such as boats, gold, food, weapons, and more. They would also feature a sarcophagus in each tomb;
    • Enemy Spawners - each desert pyramid should have at least one husk spawner inside of it.