Discuss Minecraft's structures, including existing locations such as villages, dungeons, and other generated landmarks, as well as ideas for new structures. Share feedback on how structures are discovered, explored, and integrated into the world.

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Jungle/Desert Temple Overhaul

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  • 2
    Registered User commented
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    Maybe some new mobs that spawn in these temples similar to ocean monuments. I'm voting! 

  • 1
    Registered User commented
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    Maybe they can make the jungle temple bigger than ever along with the inside of the desert temple.

     

  • 1
    Registered User commented
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    this is exactly what I wanted, I think if they generated with different room patterns everytime it would make a new experience every time making temples so much more fun, currently they are really boring as everyone knows how they work and how to avoid the danger 

  • 1
    Registered User commented
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    Should be bigger and include more treasure and include procedurally generated rooms

  • 1
    Registered User commented
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    The mechanics and appearance of the Jungle Temple and Desert Pyramid were nice, but could use a revamp. The Woodland Mansion shows that large structures can be generated also.

    Jungle Temple Changes: 

    These were made to house deities, as well as bury their kings.

    • Make it larger - more rooms and passages to explore (ideally underground);
    • Add more secret passages - these passages could lead to traps, secret rooms, or even used as safe paths;
    • Add more traps - fall pit, lava drop, arrow dispenser hallway, etc;
    • Puzzle door - door could be opened by flipping certain levers throughout the temple in order to open it to gain access to the Treasure Room;
    • Treasure Room - this room would be outfitted with numerous simple traps (treasure chest would be a trapped chest);
    • Enemy Spawners - each Jungle temple should have at least one zombie villager spawner inside of it to fit the feel of the temple.

    Desert Pyramid Changes:

    Pyramid's were made to be the burial place for king's & queen's.

    • Make it big - pyramids are very large, and this should reflect that;
    • Add secret passages - these passages could lead to traps, secret rooms, or even used as safe paths;
    • Add more traps - final resting places were meant to be protected;
    • Tomb Room - these (two) rooms (King Tomb & Queen Tomb) would have items such as boats, gold, food, weapons, and more. They would also feature a sarcophagus in each tomb;
    • Enemy Spawners - each desert pyramid should have at least one husk spawner inside of it.
  • 0
    Registered User commented
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    I believe the outside structure should remain the same while the traps / halls should be randomized