X

NOTICE

Are you sure you want to report this?

Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

20

Illusioner Rework

7 Comments

Post a new comment:

Please sign in to leave a comment.

  • Avatar

    I like some of the idea but not all of it.

    What's good:
    The general concept of what illusioners are. I never could quite figure out what they were supposed to be. You have a great idea!
    The throwing knives. I think they could fit nicely into the combat system and I'm generally for new, unique kinds of weapons. Throwing knives could have distinct advantages and disadvantages over bows and crossbows and would be cool to see what the devs come up with. Maybe something like an enchantment called "shadow" which gives the wielder invisibility for 5 seconds after they hit with a knife.

    What I'm unsure about:
    Reducing their health: I guess if others have had this complaint it may be fine, but as servant to the evokers and with the punch a power 5 bow or sharpness 5 bow can bring, idk if its necessary. I have not played around much with illusioners myself so I don't know if their health really is annoying or not.

    What I don't like:
    Villagers suddenly becoming hostile and attacking would be awkward I think. I know it is frequently requested (on reddit at least), but frankly I don't think it would fit the game. I love the role of illusioners as spies, it just fits their magic, but I think a better way of incorporating them into villages could and should be found.

  • Avatar

    Thanks for replying to this @Magnus Anderson, still, it looks like I'm going to have to reply to this comment in chunks...

    >What's good: 

    >The general concept of what illusioners are. I never could quite figure out what they were supposed to be. You have a great idea!

    Thanks very much!

    >The throwing knives. I think they could fit nicely into the combat system and I'm generally for new, unique kinds of weapons. Throwing knives could have distinct advantages and disadvantages over bows and crossbows and would be cool to see what the devs come up with. Maybe something like an enchantment called "shadow" which gives the wielder invisibility for 5 seconds after they hit with a knife.

    One disadvantage I can think of right off the bat is them potentially having decreased range compared to bows and crossbows...

    >What I'm unsure about: 

    >Reducing their health: I guess if others have had this complaint it may be fine, but as servant to the evokers and with the punch a power 5 bow or sharpness 5 bow can bring, idk if its necessary. I have not played around much with illusioners myself so I don't know if their health really is annoying or not.

    Watch some of the fights on YouTube...  

    I heard some of these people say in their videos that they wouldn't want to fight illusioners every day on account of how difficult it is to hit the real illusioner with your arrows when you can't see him, and the fact that the illusioners tend to keep their distance from you while attacking, making it hard to perform things like rushdowns unless you can corner them...

    Also, let's not forget about the fact that they are servants of the evokers, at least in this idea, and there's no reason for a servant to be more powerful than his master...

    >What I don't like: 
    Villagers suddenly becoming hostile and attacking would be awkward I think. I know it is frequently requested (on reddit at least), but frankly I don't think it would fit the game.

    Actually, I was thinking that when illusuioners disguise themselves as villagers, it is usually to hide in the mansion's jail cells...  That or they would be disguised as some sort of travelling merchant villager, like the sort found in this idea currently under review:

    https://feedback.minecraft.net/hc/en-us/community/posts/360012407212-Adventurous-Villager-Red-robed-

    >I love the role of illusioners as spies, it just fits their magic, but I think a better way of incorporating them into villages could and should be found.

    The idea of illusioners showing up in villages proper was not part of my original idea, but if this can work, then so be it.

  • Avatar

    Cool! Then it seems I agree with you on every point. Two things I noticed:

    When you say disadvantage I hope you mean that as a good thing. I think different weapons implemented should have different strengths. The crossbow is raw power and crowd control. The bow is all-around utility. The trident is... during thunderstorms. The illusioners throwing knife could be the weapon of the swashbuckler/rogue. The merits and drawbacks of something both lend to it fitting that role, and I think it being harder to throw long range helps that.
    I think you agree, just wanting to spell out my design philosophy.

    As for villages, yes I am against putting them in but it seems you were never going for that, I apologize for misinterpreting. I was actually considering suggesting that "merchant" style villagers would bear that brunt, but didn't want to unfocus your ideas here so I didn't. But I think its funny you had the same thought. I would like to see merchant villagers too.
    Also, I had not thought about illusioners in the mansion cells but I think it also fits. Great idea again!

    I really love both your posts I've seen, I hope they grow mammoth in a few weeks/ months and are reviewed, because I think both have merit. Good luck!

  • Avatar

    Well, @Magnus Anderson, if the notification system on the Minecraft Feedback site is as clunky as you say, then, I guess I should mention this stuff on reddit too if need be.  Now for my responses to your comments here:

    >When you say disadvantage I hope you mean that as a good thing. I think different weapons implemented should have different strengths. The crossbow is raw power and crowd control. The bow is all-around utility. The trident is... during thunderstorms. The illusioners throwing knife could be the weapon of the swashbuckler/rogue. The merits and drawbacks of something both lend to it fitting that role, and I think it being harder to throw long range helps that. 
    I think you agree, just wanting to spell out my design philosophy.

    I did mean that different weapons should have different strengths.  I'm glad that you seeing this that way too.  Also, the reason I came up with throwing knives as a base weapon has to do with their potential for usage in stage magic, which as I mentioned, is likely to be among the illusioner's hobbies, seeing as stage magic also relies on illusions.

    >As for villages, yes I am against putting them in but it seems you were never going for that, I apologize for misinterpreting. I was actually considering suggesting that "merchant" style villagers would bear that brunt, but didn't want to unfocus your ideas here so I didn't. But I think its funny you had the same thought. I would like to see merchant villagers too. 

    Heh, it's funny how things work out sometimes...

    >Also, I had not thought about illusioners in the mansion cells but I think it also fits. Great idea again!

    Thanks again!

    >I really love both your posts I've seen, I hope they grow mammoth in a few weeks/ months and are reviewed, because I think both have merit. Good luck!

    Thanks!  If you would like, and these posts are relevant to the topics of reddit or another idea here, feel free to mention them!

  • Avatar
    Dinorauria commented

    I like the idea of illusioners disguising themselves and infiltrating villages, it just fits their nature as magic spies. But I do feel they should really keep the bow and arrows, throwing knives are edgy and feel a bit forced here. However make it so that they shoot spectral arrows instead of normal ones, mostly to continue the idea of a "magic spy" by making it so hostile mobs can track the player more easily. Also their maximum health does need to be lowered, but I'm thinking more around 22 or 18 hit points instead of 24. And perhaps for a unique drop they could yield a new type of totem, the "illusion totem" that summons in 4 silhouettes of the player upon consumption to confuse attacking monsters.

  • Avatar
    Aban Sainz commented

    Maybe they should spawn when a wandering trader is struck by lightning, then they will reveal their true identity!

  • Avatar

    I'm glad to see someone else has finally commented on this idea after so many months. 

    First, in regards to what you said, @Dinorauria, there are both merits and demerits on the idea of illusioners actually infiltrating villages, as on one hand, it does fit in with their spy theme, but on the other hand villagers already have enough threats to deal with.  Also, I definitely like the idea of spectral arrows and I'll incorporate that into this idea as a default weapon in place of the throwing knives; however, I think they should still have throwing knives on hand, as while they are indeed a bit edgy, they also fit into the spy theme as well.  You mentioned lowering the illusioner's max health to 22 or even 18 HP, but this would be inconsistent with other illagers, who all have 24 HP.  I like the idea of utilizing the illusioner's ability, but having a totem be the item used for this makes it too similar to the evoker, instead, it should probably be a different item, something which more closely ties into the secondary stage magic theme.

    Second, in regards to what you said @Aban Sainz, having a wandering trader turn into an illusioner by means of a lightning strike doesn't seem to fit.  Rather, I think wandering traders should have a chance to be an illusioner in disguise, and these fake traders would drop their disguise upon attacking, being attacked, or being interacted with by players attempting to trade.