Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

236

Roofed Forest Overhaul!

17 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 5
    Registered User commented
    Comment actions Permalink

    Dude, your ideas are so good. It is exactly what I want. The idea of a huge tree that covers the forest and in the same time uncover the forest is very smart. I hope it will be in a future update ! And if you have more ideas, write them ! It cost nothing, and more you have ones, more Mojang has choice.

  • 2
    Registered User commented
    Comment actions Permalink

    This sounds amazing!!! I think it would be really good to update this biome for all your reasons you stated. I love the whole thing and dont see any faults. I do think there should be another new item only obtainable in these treasure chests. But otherwise, it sounds fantastic

  • 0
    Registered User commented
    Comment actions Permalink

    @WolveReiner781
    I see the patches of weeds and vines as kind of their own micro biomes, huge patches of them with huge open areas interlaced. They wouldn’t be everywhere, more like obstacles you have to go around or toughen up and go straight through. Perhaps structures could generate in the middle of large patches?

  • 0
    Registered User commented
    Comment actions Permalink

    This is a really cool idea! I think it would be even more fun if there were these annoying bugs on trees and if you attack them or run into them they would latch onto you and deal half a heart of damage every 30 seconds or so. To prevent them from getting on you wear armor, and to get them off you have to go underwater.

  • 1
    Registered User commented
    Comment actions Permalink

    @Reetam Bhattacharya

    Oakmoth: Cicada-like bugs that flit around in groups during night, during the day they sleep on the side of giant dark oaks to avoid the sunlight. They are not killed in sunlight, rather they lose their ability to fly and move quickly. If you manage to lead one up, it will function as a slow-falling potion until the lead breaks. If you encounter them while they are awake they will swoop at you like a phantom, (although they only stay about 1 or 2 blocks above your head) and whenever they bite you they restore some health. When killed they drop an oakmoth wing which can either be used to repair your elytra or combined with a regeneration potion to make a Potion of Hematophagy: the potion of hematophagy would allow you to gain health whenever you deal damage. The better your weapon the faster you heal. These potions last quite a while

    Alternatively, if you'd like to gain a more permanent slow-falling like effect, you can crouch and let one of these blood suckers bite you and they will latch onto your back. They will give you permanent slowfalling whenever you are outside of sunlight, in exchange for a few of your hearts every now and then.

  • 0
    Registered User commented
    Comment actions Permalink

    there is another post about illuminated forests, which light up at night. If we added that to your ideas, the roofed forest would be such an amazing place!

  • 0
    Registered User commented
    Comment actions Permalink

    Perhaps Glowbulbs should come in blue, green, and red variants. You would be able to breed them to make unnatural variations such as magenta, yellow and teal.

  • 0
    Registered User commented
    Comment actions Permalink

    I think the farmland is too op but the rest is really good

     

  • 0
    Registered User commented
    Comment actions Permalink

    Excellent idea!

  • 1
    Registered User commented
    Comment actions Permalink

    They should add forest clearings.

  • 2
    Registered User commented
    Comment actions Permalink

    ''roofed'' forests are only roofed when you walk under the leaves. It's much easier to travel over them. Dark oak trees should be made taller and should be spaced further apart, but of course be close enough to make the forest roofed. It should be made so that horses can be ridden under the trees, and it be made more difficult to walk over the roofed leaves, by making them more randomly placed.

    Edit; The biomes themselves should be made larger, and should stretch around the world in different shapes so when exploring, these biomes have to be ventured through. Mansions should only spawn in the largest roofed forests, and should be far enough in so that they can't be seen from the outside of the biome.

  • 0
    Registered User commented
    Comment actions Permalink

    make them more rare too

  • 0
    Registered User commented
    Comment actions Permalink

    This idea is fine, but this will make the other biomes lack personality in front of this

  • 0
    Registered User commented
    Comment actions Permalink

    I had an idea for flowered vines and purple vines these two ideas would work well together but you’re definitely not the best idea if it’s on here that guy who wants to add bless the rains and savanna biomes

  • 0
    Registered User commented
    Comment actions Permalink

    I say add crows and owls, the owls would hunt small animals and stay awake at night and make noise if there are hostile mobs nearby.
    On the other hand, the crows would collect the rotten flesh and the skeleton bones when they died in the light of day, they could also steal the food of what we hunt.

  • 0
    Registered User commented
    Comment actions Permalink

    Definitely love new bushes and large trees. Would be awesome if it happened to jungles, forests, and dark forests. This would make many players love this biome. Also, some ambient mobs like deer, birds, and the new frogs that are being added would be nice.

  • 1
    Registered User commented
    Comment actions Permalink

    I like the Idea because I always wanted it to be really dark with tons of mobs spawning inside of it with big bushes and Illager Patrols are common inside of it. Also ideas like a new Illager Mineshaft could spawn below the biome and connect to the top. small buds of light that are brighter than Glow Lichen. And I think the bushes could be bigger and smaller not just 3x2x3 and get rid of that entire part about the rewards because you could find something like spikes/needles which can be used to make spiked arrows which travel slower and more drop but hit harder. those are some needed improvements to this in my opinion.