Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Loot Bags and Crates

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    I REALLY HATE CLASH OF CLANS AND TERRARIA  AND I ALMOST HATE PEOPLE WHO LOVE THEM AND THINK MINECRAFT MUST BECOME ONE OF THEM

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    How about instead, loot bags come in the regular brown leather form and their loot tables are specific to the places you are getting them from. For example, desert temples/tombs would have gold, diamonds, bones, and sand (cuz it gets everywhere) in their loot bags while you'd receive poison-tipped arrows, gold, and emeralds from a jungle ruin. Maps, saddles, armor, weapons, and things like those that wouldn't really fit into a pouch wouldn't be able to go in.

    These loot bags wouldn't be craftable but they would be reusable in that they would provide a half a row (so maybe 5 slots) of extra storage space for ores, food, seeds, powders, potions, flowers, rare drops, etc.

    You can't put loot bags within each other. That way shulker boxes aren't completely nulled and the loot boxes could be dye-able and nametag-able just like them for more personalization.

    It's also much easier to grab a loot bag out of chest than a bunch of items you'd have to sort out in your inventory, taking up unnecessary space. Although loot bags aren't going to be stackable so you may come back with an inventory full of them, increasing your loot but not as much as a shulker box and definitely not as organized.

    Bandits in the form of illagers or goblins would have a base of operations which (a cave or a campsite) that the player would be able to raid, collecting loot bags from. Also, the mob could steal items off the player or out of unprotected chests, dropping the items in their loot bag when killed.