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16

Option to set the limit of blocks effected by /clone and /fill

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    Registered User commented
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    In one of my worlds, I spend entire days of playing doing nothing but filling in blocks repeatedly... Imagine if I could free up all the hours I spend doing that... Would be great. So much time goes to waste because of this limit. But if you do remove it, please introduce some ways that will prevent us from messing up our worlds. I occasionally make a few mistakes, like deleting or adding a number to the coordinates by mistake, or I mark the wrong locations. As a result, I've gotten into a habit of using the " replace <block>" argument. An /undo and /redo would be great, that would affect /fill, /setblock and /clone executed by the given player; command blocks are exempt. Other than that, removing the limit altogether is a recipe for disaster, however, increasing it by up to 16 times would be useful. Perhaps a "/yes <number>" to confirm the command if the area is over a certain size.

     

    Oh, and if you do implement /redo and /undo, please save the last 1-2 actions to the disk, in case the game would crash inbetween.

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    Registered User commented
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    I was just playing around with commands and decided to look this up, since I'm not very familiar with commands and command blocks. I think having some type of other command to up the limit would be really helpful for clearing, filling, or even destroying your world, which I know everyone would have something they would like about this change...