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(Java Parity) Nether should use the full 256 world height.

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  • 6
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    If I can get myself up there then I deserve to be able to build something! Lol

  • 17
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    The nether roof needs to be raised to 256, the build height limit. This isn't just needed as something that would make gameplay better, like making bigger and better caverns, dungeons and mobs, it's actually HARMFUL to allow the nether roof to exist under the building limit.

    Now let me make it clear, I'm happy with the roofs FORM as is, a thin layer of bedrock. Making it thicker wouldn't hurt, but that's not my concern. The big empty space existing over the roof, where you can build whatever you want to needs removal.

    It was never designed like this, the nether was always supposed to reach up to the limit, it was never fixed when the build height was increased from 128.

    It's a genuine travel exploit that has no excuse to exist. 1 block in the nether is worth 8 blocks in the overworld, so traveling through the nether can be used as a shortcut. I think that's totally reasonable, because the danger of being in the nether is the exchange. If you're allowed to just get up onto the roof with 0 effort, and make a portal to your destination, that exchange loses balance, and the player is free to use what is effectively a speed hack while holding W.

    With the nether roof raised, players can actually play the game in order to achieve their travel perk, by making a highway through the caverns and new biomes, or risking elytra flying over lava and dodging ghasts. Doesn't that sound more fun that glitching your way onto a flat plain and pressing forward?

  • 2
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    No that would break previous worlds

     

  • 1
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    The end needs a roof 

  • 0
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    The overworld needs a roof

  • 7
    muzikbike commented
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    Just tried the latest snapshot. I'm surprised that with the Nether Update there's still a bedrock layer at 128, I would have for sure expected it to be up at a new 255 limit. This needs to happen.

  • 2
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    You could do some cool stuff with the new 3d biomes and more play space. Like, imagine if certain types of challenges and biomes were at the floor, others were right below the roof, and the was like 1 or 2 fun biomes in between. Things could get fun!

  • 10
    Rildmore commented
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    With the new nether update snapshots dropping I feel like this really needs to be higher on peoples priority lists. Mojang made the effort to have the biomes generate with unique height yet this is exclusive to a dimension with half the height of the overworld? I think using the overworlds build limit (256) would better highlight these height based biomes, and really make the nether feel like some huge cavernous expansion. I have always seen the 128 bedrock level of the nether as more of an artefact of the old build hight and not just a feature. Now I have played around with a few mods that make the nether a true 256 height, and oh boy is it laggy! so if performance is improving substantially with 1.16 I think even the world generation time would not be much of an issue.

    Also, a note because this would break worlds, new chunks would generate and leave this kind of cutaway section where new terrain opens up onto the old nether roof. This kind of issue has really always been an issue for old worlds where new biomes or world gen made fur cross-section world gen and really does not harm the game. Technically you could "repair" an old-world nether by using the same seeds higher terrain and copying it above the bedrock of the older world using structure blocks if it really bugged you that much.

    And another note since yes, travel above bedrock would still be a major exploit that simply raising the nether does not fix. Why not just add void damage above nether bedrock? Some servers already have plugins to stop people from using it as a free travel method so I think void damage above bedrock is a no brainer solution to that one.

  • 6
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    Hey Rildmore, and others, I know how we could deal with the old chunks and new chunks having different heights. When the game is updates, it could add a tag to new worlds (saying which version they were made on), and if those worlds are loaded, they get a "1.16 loaded" tag if they do not have it already. Worlds getting the "newly loaded" tag will immediately give all current chunks a "pre1.16 " tag. When NEW chunks are made, a bedrock wall will be placed on the top half (128 to 256) or horizontal edges of it that are adjacent to chunks with the "pre1.16" tag. This blocks off old Nether roofs.

    Also, in chunks with the "pre1.16 " tag, player will get void damage at y 128 and above. While, in new chunks, players will get void damage at y 256 and above.

  • 1
    CraftOnABox commented
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    No This is stupid, clearly its not intended in fact thats why They patch the cheaters and exploits that try and get on top of the nether in the java edition.

    Its by design.

  • 1
    CraftOnABox commented
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    Stop trying to force the devs to change there own game design.

  • 1
    Justin Links commented
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    I disagree with removing the nether roof as it provides a unique and useful environment, especially for the technical minecraft community. If we disable portals above it then exploiting it for easy travel is fixed. I think it should be made to look like an intended feature by adding slight terrain variation, fix the bugs allowing you to glitch into it, and add a late-game-only method of accessing it. Once you're in the very late-game stage you deserve a wide open space to experiment in.

  • 1
    Samuel76FR commented
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    I think it should be 256 blocks high but only in Amplified worlds and custom worlds.

  • 1
    Axadze commented
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    I would think that exploration and general nether living would be somewhat more challenging, which is what we need!

  • 1
    jadewolf 2583 commented
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    My thoughts - The upper area of the nether is a nice feature. I like the idea of changing it a tiny bit. 
    I would remove the bedrock and give it some terrain variation. (perhaps replace the bedrock with obsidian. 
    Above that would be the "surface" of the nether. it would be fairly baren with rivers of lava the lava rivers being allowed to cut through the obsidian layer. Firestorms that happen periodically that damage those caught in them (implemented like how rain hurts endermen). 

    Essentially break the current nether and its empty upper area into two different kinds of zones. The under layer that is as it currently is and fairly safe. And the upper layer that is far more dangerous. Keep it fairly wide open for ease of travel but make its difficulty come from odd crags that drop into the nether, ghasts that have stronger blasts, all the things that make the nether dangerous just magnified.