im playing this lovely game for about 3 years and i have a cool idea i wanna post it here(before start; im not very good at english forgive me). what would you do if you are alone in a dark forest and a zombie or a phantom attacks you in reality? any danger make us excited, because of adrenaline.heart works harder, you can run faster and further , and your mind works better and searching for a way to solve the problem; and live more. so how about adding this to dear MC? now each player can have 2 more stats(like absorption and air) named: adrenaline points and adrenaline speed. adrenaline speed controls the speed of losing or gaining adrenaline points. in normal, the speed is negative that means player losing adrenaline points and calming. things like: being close to hostile mobs , having less than 2 hearts and running can increase the adrenaline speed(attention! only speed not points!). listening to music disks, being close to flowers and... can decrease the adrenaline speed, making it a smaller number.
and about adrenaline points. the maximum adrenaline points a player can gain is 120 . the amount of points can be shown with a thin bar like xp bar under health hearts and above xp bar. i suggest blue or purple color for it. this bar have 6 equal parts(each=20 pts) . player can gain adrenaline points instantly by killing mobs or taking ANY forms of damage. when a players adrenaline points reach 20 (first part filled) , he/she can gain a new effect named "excitation" lvl1 for 10 secs when taking any kind of damage. this new effect can: 1-increase speed slightly 2-some damages can be dodged 3-increase hunger speed slightly 4-increase natural regeneration slightly. if:{(part 2 got filled : excitation lvl1 for 18 sec when damaged)(part 3 got filled : excitation lvl2 for 10 sec when damaged)(part 4 got filled : excitation lvl2 for 18 sec when damaged)(part 5 got filled : excitation lvl3 for 10 sec when damaged)(all parts filled : excitation lvl3 for 20 sec when damaged)}. (something i forgot to say if player sleep his/her adrenaline points will reach 0 but if players adrenaline is level 5 or 6, player cant sleep).
u might think this adrenaline system is really good in combat, but {a flower also have its own spike}. lets get back to my example: a zombie followed and hurt you, you killed it and its blood poured on your cloth, also you engaged with a spider, now somebody asks you to craft a beacon for you! all of them on reality! can you focus and prevent your hands from shaking?? nope. so, how about adding another factor to crafting recipes named "precision" or "required precision". its a number between 0 and 6.for simple if somethings precision is x it means players adrenaline level(points/20) must be under x to craft the recipe, and else player cant focus and craft that something. thats all. if you liked this idea ,vote. sorry again if you found any grammeral bugs on this post. and please help improve this idea by your commands.
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