I've played Fallout New Vegas many times, and still at the end of my journey I like to go back to my little house in Novac and set up my collection of Items. The first gun I got, the Burned Man's wrappings, various cowboy hats. I spend time putting them in my rooms and making everything look nice.
One of the biggest problems I have with building in Minecraft is that I build a room, and then leave it empty as there's nothing to put inside, at least nothing that has value to my experiences in that world up to that point.
So, let's add some "special" items, collectibles if you will. What kind of stuff counts as collectible? Well, first of all it can't be farmed in any fast way, it has to be special, and it has to be given to the player for doing something.
Examples:
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A fake villager nose, can be worn in the helmet slot and is given to the player for defending a village against a certain number of raids.
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In fact, why not have each villager give the player a special hat if they defend the village enough. I mean, they all have a different one so they have some to spare https://community-content-assets.minecraft.net/upload/ecc42eac7a61534efdb13c2d23d049b0-Header.jpg
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If you defeat the ender dragon while wearing a pumpkin the pattern changes and becomes a sharp toothed dragon carving, encourages players to use game mechanics and gives a nice, but not useful reward
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Special, unique banners that can only be obtained by finding them in different locations, old pirate ships still flying a unique tattered flag, strange symbols left on banners in the end, banners in nether strongholds that look like they're on fire but aren't
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You can make a whole bunch of unique paintings and scatter them throughout the world. Imagine entering a cave and seeing on the wall a cave painting of Villagers hunting the illager beast with spears? Or going into a cave and seeing a painting made by a zombie? Minecraft's atmosphere would suit these really well.
. So what are the pros and cons of "special" items? Well, there are some players that are complete freaks about getting every item in the game, and when you introduce even the slightest RNG variables they feel like they aren't getting the whole experience. This is valid, but what is more valuable is having a living and breathing world where you feel like your Minecraft is different from someone elses Minecraft. Imagine two kids hanging out, one shows the other his world and the first kid goes "Woah you got that hat? I have the eyepatch villager's one" I think that a little chance is an opportunity to bring excitement into the game.
The biggest pro is that it can be a reason to walk through your world again, and look at some of the memories you have. That nether banner that is glowing in front of you isn't just a nether banner it reminds you of when you found it, you were so excited you fell off the edge of the fortress and almost went straight into lava, but you managed to activate your elytra in time. That Dragon tooth pumpkin remind you of you and your friends all trying to beat the ender dragon together while wearing pumpkins and not being able to see where the heck the dragon is.
Minecraft has an opportunity to be a bit more than legos, you experience it, you change the world, not build it from the ground up. Having markers of past events is a great opportunity for players to look back and remember how that happened.
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