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384

Bad Omen Effects

under review

17 Comments

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  • 10
    Registered User commented
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    This so awesome, idea with this peoples can get 5 lvl of bad omen, and defeat full raid

  • 6
    Registered User commented
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    This could work if balanced correctly.

  • 10
    Registered User commented
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    Not only would it make it easier to get a full scale difficulty raid, but it would link to the idea that other pillagers follow you after taking a leader out, hopefully using you to locate a new village!

  • 4
    Registered User commented
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    Would make game more challenging with those effects!

  • 7
    Registered User commented
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    Not a bad idea! Plus, removing the omen w/ milk would allow players that are just trying to defend themselves without fighting raids to remove the side effects without too much trouble.

  • 4
    Registered User commented
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    +1, this would also make the raids a lot more challenging since even PewDiePie has won against raids first time playing.

  • 3
    Registered User commented
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    Love this idea!

  • 6
    Registered User commented
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    This is a great Idea! But I would like to see some  more Hero Of The Village  stuff, Like Levels which are  dependent of your levels of Bad omen.

  • 4
    Registered User commented
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    Agree!I think it could be a challenge advancement to defeat the raid with full lock.

  • 2
    Registered User commented
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    Alex, thank you

  • 3
    Registered User commented
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    And also comes the problem of if you die, you lose the levels and you have to start all over again

  • 1
    Registered User commented
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    I get VERY annoyed when people use illager instead of pillager

  • 5
    Registered User commented
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    This is a good idea, though the frequency of the patrols should be determined by the difficulty level. That way, players on hard mode would find more than players on easy, and players that didn't want the effect in the first place wont get annoyed by extra pillagers. It would also allow the players who want an extra challenge to get one, which is one of my favorite parts of your idea!

  • 2
    Registered User commented
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    Im on with this one! Geez, pillager raids are easy to defeat, even in hard mode.

  • 3
    Registered User commented
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    If you want to accumulate Bad Omen levels, simply find a pillager outpost, which continually spawns captains.

  • 2
    Registered User commented
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    Like when you mess with one faction, oyou get the whiolse squad.

  • 2
    Registered User commented
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    This is not exactly related to the original post but falls under the title, the bad omen effect should have a raid-like event when entering an ancient city. It could be called something like "The Breach" in which the portal ignites and a host of dangerous creatures spew forth in waves.

    The warden spawning may need to be disabled during the event for the sake of the player's survival and/or so it doesn't kill the mobs for them, but it might also be a cool way to co-op with the warden in a situational crisis in which you both share the goal of taking down the hostile mobs.

    No matter how exactly this feature is implemented, the deep dark should definitely have some sort of reaction to the new "ominous effect." There could be a sort of mini boss in the final wave that drops a unique item, either to craft a weapon or to ignite the and visit the warden's native dimension. There are many possibilities and you should definitely explore them!