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118

Stopping Pillager Spawns at Outposts

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  • 0
    Fractal Haze commented
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    I definitely like the idea of being able to repurpose the towers.

    That said, it really isn't a "bit of a task." I have twice now started a game in view of a tower, and both times I stormed it without doing anything at all beyond picking up a block of dirt. I ran for the tower and ran inside... the first time having no idea what to expect, but figuring it was a fun way to start. I found the door easily and took one hit on the run to get there. I ran up the stairs and no one was inside the tower waiting. Those giving chase were not close enough behind to get a shot off as I wound up the stairs. At the top, I turned and used the dirt to block the stairs. I then had all the time in the world to loot the chest as they grunted beneath me. I turned to go and had to drop from the tower, but probably should have just run through them.

    The second time was even easier. I cased the place from a distance (they patrol and will attack if you are too close) and found the entrance in advance. I got a good line on the door and ran for it. No damage. Same deal, got the loot, and this time there's a pond beneath me, so I just run off the top of the tower. No damage at the bottom. One of them gave chase for a long time and got two hits, but I emerged unscathed and healed with the food I just stole from the tower chest along with the rest of the loot that included a crossbow and some other good starter stuff.

    In other words... yes, I like your idea. No, I don't think it's much of a task to get the top of the tower if it can be done at the very beginning of a game.

  • 0
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    I encountered an outpost very close to a village and when I used both to trigger a raid I went trough my bow trying to finish the first wave. I got 13 omenous banners and 7 crossbows before leaving the village to fend for itself.

  • 0
    Marc Adrian commented
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    I would like to add my support for this suggestion, with some further comments and tweaks. I think that instead of pillagers randomly spawning around the terrain of the outpost, there should be a finite count of them associated with it. Perhaps 50 would be a good number? After they are defeated, the outpost is yours, to destroy or repurpose.

    Pillager outposts add something fun and challenging to the game. But I don't think they should be randomly blinking on and off like the ghoulish nighttime mobs of skeletons and zombies. Somehow that feels wrong. It makes them seem less like human entities and more like, well, just random generated mobs. With a finite count of pillagers in the forts, we have a pathway to victory and closure.

    As fun as the pillagers are, it's actually pointless to engage with them. We need a reason to interact with pillager outposts. There needs to be a way to conquer them, even if it's really hard to do so. That would encourage the player to strategize the best way to topple the towers and even repurpose them, if desired. As it stands now, I just ignore the outposts, having learned what I did about them. After all, what's the point?

    This needs to change in Minecraft.

  • 0
    nrgnight commented
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    I would love this.

  • 0
    breakfastboss commented
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    I just filled the tower with torches and they stopped spawning

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    I have tried everything. I destroyed their home. I burned the grass, put some wood over it and they keep on spawning. I am playing in survival hardcore mode. But the fact that they keep spawning no matter what on the same location is truly annoying. Is there any way to stop that?

  • 0
    Benny Pollok commented
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    If you're willing, you can place a repeating command block with the following command in the center of the top floor of the tower:

    tp @e[type=pillager] ~ -100 ~

    This will keep the entity count low as opposed to killing the pillagers with a command and having their loot drop all over the place. You may want to turn off command block output as every time it sends one into the void it will tell you in the chat.

    I have my command block set up to be redstone dependent. I put the command block in the center of the floor, a quartz block with a switch attached covering it, and a redstone lamp on top that indicates if the command block is receiving redstone power. Lamp on = no pillagers. Lamp off = normal amount of pillagers.

    It is a decent temporary fix to something that will hopefully be updated later on. Plus it makes for a great challenge between players to see who can light the lamp first.

  • 0
    o0Drew commented
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    I think it should be like a banner design that you need to make on top of removing their banners. Maybe if you used an illager head to craft a banner that stops illagers from spawning. This would add more complexity and allow people to build bases that ward off illagers/pillagers in a unique and quite relevant way.

  • 0
    MrHappymoose2 commented
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    Definitely like this idea, especially as after the update the Pillagers seem to be spawning absolutely non-stop.

  • 0
    F4stTurtle commented
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    Nah. Just make a replica if you want an outpost of your own. Then you can avoid the hostility altogether. I don't see why you would want them to stop spawning when that is the most likely chance of you finding them besides a rare patrol.

  • 0
    Vega Grinnell commented
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    Yes. Please. I'm currently trying to settle in one but they won't stop spawning and I am always left with half a heart at the end