Beacon's are great, multifunctional structures.
Today, a friend told me that he finds it weird that undead mobs aren't being killed by a beacon's healing effect. At first, I was wondering what he meant. Seconds later, I thought he is a genius.
Why do beacon effects only apply to players when they're in the beacon's reach? It would make much more sense to me that monsters and animals are also affected by a beacon's mighty power.
Taking into consideration the fact that undead mobs get the opposite of an effect, here's how common mobs will be effected:
Speed:
Animals get a speed boost equivalent to the beacon's power. Undead mobs get slowless based on the beacon's power. If the beacon has speed II, animals (and creepers) become faster, undead mobs get slowness II.
Haste:
Affecting mobs with this effect has no use as mobs don't dig.
Resistance:
Animals and living mobs get resistance, based on the beacon's power. Undead mobs are affected negatively: they receive more damage with every hit they take.
Jump boost:
Animals and living mobs get to block 0.5-1 blocks higher. Undead mobs become unable to jump and get a new effect called 'corpulence'. This new effect will also be acquirable using a potion and the /effect command.
Strength
Animals and living mobs get strength, based on the beacon's power. Undead mobs get weakness based on the beacon's power. This also is useful for curing zombie villagers. You will no longer need to craft a splash potion of weakness. This is not gamebreaking in any way, seeing the fact that people are more likely to obtain a potion of weakness early-game than a beacon.
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