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What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Items in snapshots and betas are subject to change so please be sure to only post about things that are currently released in Minecraft. Please read the intro post before you post!

1048

(Bedrock Parity) Pushable Chests

under review

48 Comments

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  • 0
    Registered User commented
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    Not only chests but all of the other containers as well, i.e. hoppers, droppers, dispensers, furnaces, smokers, blast furnaces, shulker boxes, etc. Basically, if it's a container, you should be able to push it with pistons and sticky pistons. 

  • 0
    Registered User commented
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    you could just ask for some of the code to the redstone++ mod.

     

    Edit: you cant use the code from bedrock because it is a different coding language

  • 1
    Registered User commented
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    This is absolutely something that should've been added long ago and would improve the game greatly. It would also be a first step to make stuff like TNT Dupers obsolete since you could then use moveable dispensers instead. Please consider this for the next update Mojang!

  • 0
    Registered User commented
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    Since many contraptions rely on non-pushable tile entities, one way to add this could be adding a new piston that can push these blocks. This would also work with sticky structures.

  • 0
    Registered User commented
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    If dispensers became movable, we could build more creative traps. I've been wanting to make a FUN survival-friendly troll map for a long time, now.

  • 2
    Registered User commented
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    If containers are going to be movable we NEED an immovable and transparent block. Currently, the hopper can be used for this, but if it becomes movable no current block matches those characteristics.

  • 0
    Registered User commented
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    This thing is totally doable there are already plugins and mods that do this, the game is made out in object oriented programming if the programmers they don't do this it's maybe due to already bad game performance or just laziness or backward compatibility of circuits (i think that this shouldn't be the reason but maybe it is), is really easy to create a chest object or a container one (the data part, not the graphical part)
    In bedrock there was a bug now solved about item duplication by using a chest while get pushed and was solved just by force the chest to close before getting pushed
    You can do it in just an hour or so
    The NTB part is just a thing that makes you poor non programmer guy interact with the internal data of the chest object, soft API can may be the right definition

  • 2
    Registered User commented
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    I hate how people keep saying it can't be done when carpet mod does it just fine on java

  • 0
    Registered User commented
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    I think it should be any containers that are a whole block should be move able.

  • 1
    Registered User commented
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    ok you know what it seems like no one really talks about how java needs movable chests but we need javas redstone

  • 0
    Registered User commented
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    That would be great to have

  • 1
    Registered User commented
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    Java has so many features that bedrock has little, so give them a chance. Cuz we have a lot of features than bedrock

  • 3
    Registered User commented
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    listen java already has EVERYTHING that bedrock doesn't and then you get greedy and ask for more?  i think with all the java exclusive stuff bedrock should be allowed to keep at least ONE thing that  puts it in front of java.  

  • 0
    Registered User commented
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    Yes please!!!! It's a  really good thing

  • 0
    Registered User commented
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    Redstone parity is just part of the chests not being moveable in Java.

  • 2
    Registered User commented
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    if this was added then add block spitting to bedrock for a nice trade off :)

  • 0
    Registered User commented
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    To everyone saying this would take a long time and require massive rewrites, as a modder I can tell you that it wouldn't be THAT big of a deal. I haven't done it myself personally but I've looked at Minecraft's code long enough that, unless there's some obscure rendering thing which I haven't accounted for, I'm pretty sure this can be done relatively easily.

  • 0
    Registered User commented
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    Oh come on let Bedrock Edition have something cool that Java doesn’t have.