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Better Wolves and Better Wolf AI

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  • 5
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    What about wolf packs

  • 1
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    Would this also work on other Players? If a hostile player hits you?

  • 4
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    Everything sounds nice besides the danger alert, the parrot already let you know if there is a hostile mob 20 blocks near by mimicking their sounds.

     

  • 5
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    I would like for there to be Armor for the wolves like there is for the horse. And variations on the wolf skin besides the grey

  • 3
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    And I would love it if wolves didn’t chase didn’t chase down skeletons for eternity. I’ve lost a few wolves that way. :(

  • 6
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    I don't really like the trusting, because other players can annoy you by punching you off a cliff or something, and your dear friend the wolf does nothing at all.

  • 2
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    Wolves definitely need AI improvements in general, and I definitely like the enemy memory mechanic.  On top of that, I personally think that they could also benefit from a form of this idea that doesn't require things like realms mods and multiplayer...

  • 3
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    Pretty nice idea i'll add something.

    Respect the danger alter i like it very much altrough it already exist on a parrot this is a dog so it will have it too because it's an animal and they have the sense of danger by instict but it tells you about the danger on a different way the grolw and bark.

    This works when you only have a dog but no a parrot also the parrot tells you about wich enemy exactly is the dog isn't.

    The trusting, also i see the itention but is very usable to unable the wolfs and steal them o this i'll suggest to the player primarly gives the dog to player 2 by o button or something and then if pl2 attack pl1 the dog instantly start to attack pl2 to earn a trust of a dog it is more than bones with this is harder to steal them and is more a natural progression of a relation with the companion of the steve.

    Enemy memory:it's perfect, this can also should apply to other player and to stop them is ordering to stop the attack so you'll don't alert the mobs/players.

  • 3
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    Now a new A.I behaviour:
    Smell:
    the wolf can smell a type of block or item to later on the game this can be used to get diamonds, gold, chest, etc... clearly this can be done only with the ones found with ones generated on the nature or fortress meaning that you can abuse by training it with the blocks and items thwat you create on the first level it start with a small porcetage of precision but with the more it smells the precision will increase also the range.(This will not work if the dog is on water and rain)
    With this the dog can help very much to find ores clearly if you train it nose.
    Now if it smell something created by you the item,block, etc... will start to glow on a green way meaning that he will act as a n compass he will guide you to the items if you losed them previosly.

    That could work by putting in front of the dog a press a button that say smell for bedrock and java version.

    Dig:

    On this one the dog will dig on dirt, sand or gravel. It could work as the fishing but with the different that with this one you can get bones, items, and probably chests(vary with the type of block), this action can be done at least 3 times doesn't  destroy the block work with blocks put by the player until they have an age of 30 days in minectaft time.

  • 2
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    yes yes yes i love all the ideas

  • 3
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    Good idea besides the trust thing, that would get annoying

  • 2
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    Cats too

  • 2
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    this is awesome

  • 4
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    Also it would be cool if you could train them to perform certain tasks, like sheep dog, guard dog (that will patrol a perimeter or be assigned to guard something specific like a horse), hunting dog (that will fetch drops) etc.

    And it would be nice if tamed wolves just had more random, friendly behaviours like running up to greet you, playing with toys, the ability to play fetch, play with each other, pester you when they're hungry or when you've ignored them for a while, cower and whine if you're mean to them, maybe even run away if you do it consistently.

  • 3
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    I hate it when my dog falls in lava, plus the other features would add lots of helpful traits to the wolf. one thing I want to add is that wolves should run away from mobs when they are low on health because even if a wolf is about to die it just keeps attacking.

  • 2
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    It would be cool if you could throw a stick and play fetch with it.

  • 1
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    Okay, I think I can improve and build on that idea, I think the core idea is good, but I would suggest small changes instead of big AI changes.

    Wolves:

    • Change movement speed based on situation. Walk when near the player, run when catching up or fighting.
    • Improve protection slightly so they react a bit earlier to nearby hostile mobs, not only after being attacked. They still don't need to fight creepers but do something for that!
    • Make combat feel less like simple, robotic back-and-forth hits by adding small attack variation (like approach changes), without making them unpredictable.

    Other mobs:

    • Cats could have more useful behavior so they are not just decorative or only for phantoms, and also don't sit on chests so you lose them.
    • Horses could better stay with the player instead of wandering off so easily.
    • Parrots could have more usefulness beyond decoration, but something unique.

    Overall, small behavior improvements like this would make mobs feel more alive without changing game balance or making them too complex. Last but not least, comment some more useful content like this, because Minecraft cares about a deep idea more than a simple one!