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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

71

Better Wolves and Better Wolf AI

9 Comments

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  • 1
    Java Dragon commented
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    What about wolf packs

  • 0
    ClockSpiral . commented
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    Would this also work on other Players? If a hostile player hits you?

  • 2
    LindolfoDias commented
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    Everything sounds nice besides the danger alert, the parrot already let you know if there is a hostile mob 20 blocks near by mimicking their sounds.

     

  • 5
    Jean Rosa commented
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    I would like for there to be Armor for the wolves like there is for the horse. And variations on the wolf skin besides the grey

  • 1
    Nia Garland commented
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    And I would love it if wolves didn’t chase didn’t chase down skeletons for eternity. I’ve lost a few wolves that way. :(

  • 2
    Orithyus commented
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    I don't really like the trusting, because other players can annoy you by punching you of a cliff or something, and your dear friend the wolf does nothing at all.

  • 1
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    Wolves definitely need AI improvements in general, and I definitely like the enemy memory mechanic.  On top of that, I personally think that they could also benefit from a form of this idea that doesn't require things like realms mods and multiplayer...

  • 0
    Wilm Mliw commented
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    Pretty nice idea i'll add something.

    Respect the danger alter i like it very much altrough it already exist on a parrot this is a dog so it will have it too because it's an animal and they have the sense of danger by instict but it tells you about the danger on a different way the grolw and bark.

    This works when you only have a dog but no a parrot also the parrot tells you about wich enemy exactly is the dog isn't.

    The trusting, also i see the itention but is very usable to unable the wolfs and steal them o this i'll suggest to the player primarly gives the dog to player 2 by o button or something and then if pl2 attack pl1 the dog instantly start to attack pl2 to earn a trust of a dog it is more than bones with this is harder to steal them and is more a natural progression of a relation with the companion of the steve.

    Enemy memory:it's perfect, this can also should apply to other player and to stop them is ordering to stop the attack so you'll don't alert the mobs/players.

  • 0
    Wilm Mliw commented
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    Now a new A.I behaviour:
    Smell:
    the wolf can smell a type of block or item to later on the game this can be used to get diamonds, gold, chest, etc... clearly this can be done only with the ones found with ones generated on the nature or fortress meaning that you can abuse by training it with the blocks and items thwat you create on the first level it start with a small porcetage of precision but with the more it smells the precision will increase also the range.(This will not work if the dog is on water and rain)
    With this the dog can help very much to find ores clearly if you train it nose.
    Now if it smell something created by you the item,block, etc... will start to glow on a green way meaning that he will act as a n compass he will guide you to the items if you losed them previosly.

    That could work by putting in front of the dog a press a button that say smell for bedrock and java version.

    Dig:

    On this one the dog will dig on dirt, sand or gravel. It could work as the fishing but with the different that with this one you can get bones, items, and probably chests(vary with the type of block), this action can be done at least 3 times doesn't  destroy the block work with blocks put by the player until they have an age of 30 days in minectaft time.