So now we are going into phase 2 of my suggestions being separate posts for Biomes. I really think I should get more in depth with these Biomes so were are starting with the Ender Forest. So how would this improve Minecraft? The End needs more to it more exploration as you go there to kill the Ender Dragon, get shulker shells for shulker boxes, and the elytra as said on my last post. So here is how the Ender Forest should be if it was implemented. Starting off with gameplay. Maybe in this biome the atmosphere should turn darker for an ominous feel and new music should play here exclusively being an evil ambience an example is this NES Godzilla Creepypasta Shadow Labyrinth music link is right here: https://m.youtube.com/watch?v=e4-8mvS8HzM it would truly be something to venture into because you do not know what lurks here. Light sources should barely be seen like you are going into this blinded. The only thing that could save you is a potion of night vision if you are trying to see it and the things that lurk here. Endermen should be a lot faster here as well as they can see better than the player can making them more dangerous and sneaky. This place should be at a light level of 2 defaultly if a light source is placed it is a light level of 3. There also should be other things like an End version of the Phantom that try to scare you and attack you from behind and are able to jumpscare you as a feeling that you don't belong there and your mind saying "Get out of here, now!. However once you run out of an ender forest biome it gets lighter to the default light level in the end. Just thinking of the gameplay the possibilities are endless for this dark yet scary biome. So that was part 1 of the Ender Forest next our focus: structures for this sinister feeling biome.
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