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89

[Bedrock Edition] Scripting and designing HUDs w/Add-ons

9 Comments

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  • 0
    TheMcExplorer commented
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    I'm assuming you mean more than what texture packs allow you to do with it?

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    PCScreen commented
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    Texture packs already allow for a fair amount of HUD customization. If you want an example, check the Legacy Pack made by @HawfHuman on twitter

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    I think the current implementation of how huds work should be more visual then anything using images arranged and having a signal.json file to create or add new ones.

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    Hi

     

  • 0
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    minecraft.net/en/addons.

     

  • 0
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    minecraft.net/en/addons

  • 0
    Lorcon156 commented
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    Pc an pe editions can download mod that add to the game making their experience better but xbox players can only change the items in the game 

     

  • 0
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    let it be like:

    place (item) at (y) (x) (z)
    kill (player)
    place (item) at (player)
    force (player) to do (something)
    jail (player)
    tp (player) to (player or (x) (y) (z))
    if (something) happens then
    code lines
    ---------------------------
    go to server (server name)
    go to (end, nether, aether, or overworld)
    say (any text) to (player)
    delete world
    crash computer
    crash (player (s)) computer

     

  • 0
    RealWither commented
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    You can use the new HTML UI to create custom HUDs