Are you sure you want to report this?

A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.


/locate players on multiplayer


Post a new comment:

Please sign in to leave a comment.

  • 0
    Comment actions Permalink

    This is so helpful!

  • 0
    Comment actions Permalink

    I agree but it will be more helpful if it was:

    /locateentity <player-name | target-selector>

    Currently, (on Bedrock,) this is the most reliable way, yet can also cause a player to die (due to stopping horizontal as well as vertical momentum, including if jumping over a large gap):

    /execute <target> ~ ~ ~ tp ~ ~ ~

  • 0
    Comment actions Permalink

    I really like this idea! it would make that much easier. This can be done currently, however, by using /data get entity PLAYERNAME Pos, which outputs something similar to the following:

    PLAYERNAME has the following data: [xd,yd,zd]

    This command would make this process much more streamlined.

    I do suggest not using /locate, as this is used for structures and not entities, so a different command would make more sense.

  • 0
    Comment actions Permalink

    I love this idea, and i feel like we need a /locate for biomes and the rest of the structures in minecraft!