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Lumberjack Villager

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    On one hand, this would be very convenient.  But that's also a problem because one of the biggest reasons to explore is to gather resources that are only available in other biomes, and one of the biggest of those is saplings of different trees.

    Maybe the lumberjack buys saplings and sells wood.  It would make sense for the type, and it would mean that you can't get the saplings without exploring.  But if you really want, you can spend emeralds to get wood.

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    buys wood and sells saplings. That awesome. I hate having to venture through biome after biome just to find a single tree. That aspect of exploration exists, but it’s more of an inconvenience, great idea.

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    The Lumberjack has a new block for its work-site, a sawmill, like a stone cutter but for wood. He could trade you obvious things like apples, different wood types, saplings, petrified oak slabs, leaves and sticks but also things like berries, rabbit fur, string, boats, doors, cocoa beans and possibly even enchanted books for axes. To make a villager like this more "tradeable" (have stuff people actually want to buy) there could be Patterned Wood which could be exclusive to the villager. Patterned Wood would be like the Chiseled Stone/Sandstone/Quartz varieties but with unique patterns for each type of wood. As for the look of the lumberjack, he/she would have an iron axe (or two) strapped to their back and have a checkered red and black robe and a beanie like hat on their head. 

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    Adding to this, Sawmill job site block is absolutely necessary.
    - More efficient wood slabs and stairs (no wood wasted!)
    - Could allow for stripping of logs in the Sawmill
    - Could allow for half log slabs
    - Saw logs into planks at Sawmill
    - Make Doors/Trapdoors one at a time at a Sawmill
    - Make Fences/Fence Gates at a Sawmill
    In my opinion, to make the trades valuable:
    - Buys random Saplings at different levels (ooh, exotic trees!), at 1 Emerald per 16 or so (depending on the tree)
    - Sells random Logs in stacks of 4, at 1 Emerald each (might seem expensive but the 32 stick trade of the Fletcher is essentially the same value, could change based on the type of wood though)
    - Sells Apples
    - Master Lumberjacks can petrify a random type of log for 8 logs and an emerald to make it no longer flammable, at which point the Sawmill can make it into the other components

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    Ryan Garrett commented
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    the sawmill is the stonecutter for wood. it could even make planks.

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    Ryan Garrett commented
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    16 logs for an emerald could be a trade

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    FlossyYeti27614 has a point here, as well as nyctodarkmatter. What they say I applaud, but maybe the Lumberjack could know what biome he is in, and so he would make available more often the wood types characteristic of the said biome. If it is a desert village or other that has no wood type then it would be made available oak or birch more often and jungle more scarcely.

    Also, the idea for the Patterned Wood is here, it is called Carved Planks, go vote if you like it: https://feedback.minecraft.net/hc/en-us/community/posts/360015509732-Carved-Planks

    Also I believe that it would be awesome if they added log and striped log slabs into the game  as a generated structure around villages to say that they actually do something

    https://feedback.minecraft.net/hc/en-us/community/posts/360029272752-Half-Log-Slabs

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    Even if not the villager, a stonecutter equivalent for wood would be very useful, one where you don't have to craft sticks and everything to make fences especially.