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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

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Underwater Villagers (Gillagers)

needs info

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  • Official comment
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    Things that are too similar to existing mobs or just variations on a theme probably should be avoided. You know you're veering too far into this when you're like "it's a X, but (feature) instead". 

    This feedback is incomplete and not really useable by our team in its current form. Can you explain what you're looking for? What would they do? What makes them unique?

    We want to help everyone have their ideas succeed. Thanks for your contribution.

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    It's rough but I see where your going with this. Instead of making a new underwater village and villager type lets go with a new "intelligent" mob called the Gill. They would resemble mirpeoples (mirmaides) and hunt the drowned similar to endermen and endermites, wolves and skeles etc. A chance to spawn near ruins or wrecks in small numbers and they can be dolphin jockeys at will, mounting and dismounting. The nautilus shell is easily obtained by fishing or the drowned farms so why not use shells, fish, coral etc as trades for a new unique item only available from the Gill. They could be attracted to the conduits power and gather near ocean side villages seeming to attempt interactions with Villagers.

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    Thomas Brown commented

    That is a really cool idea!

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    mike78504 commented

    Yeah I think Gillagers could be like villagers but underwater and poses different routines and behaviors unlike the villagers...

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    They are more like mermaid villagers or aquatic villagers

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    Zlord12 commented

    That could be cool but you already haves the drowned. They would inevitably turn Gillagers into more drowned. Drowned coding would need to be seriously altered.

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    I mean its an drowned villager like the mob DROWNED introduced to minecraft so lets called it as drowned villager why? just zombie villager are same tho :)

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    How can we make a village or how can we generate a village if doors are not available underwater???

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    ZingyEight351 commented

    How about making a tameable fish mob? Like maybe altering turtles or dolphins for fast travel above and below water. (Well not really fast compared to turtles but you get the idea.)

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    ZingyEight351 commented

    Also for the Gillager's we could maybe make them have a guard version (for fighting off the drowned similar to the Iron Golem but fish like.) They would trade some sea like items. Like make them trade ocean specific items and enchantments and are willing to trade for other stuff like uhm... Turtle shells? Dolphin Fins? You know fish. They could also trade fish items and... Uh... This is really sounding like an Update Aquatic 2.0

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    LeadWWE16 commented

    No just no