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127

Custom Death Message Gamerule

12 Comments

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  • 0
    brenn boyer commented
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    wouldn't it be

    /kill <selector> <custom message>

  • 0
    Comment actions Permalink

    I agree with Brenn Boyer.
    It should be
    /kill

  • 0
    brenn boyer commented
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    Thanks!

  • 0
    Comment actions Permalink

    @brenn boyer more like:

    /cmkill <target:target> [ <CustomMessage:string> <root|capped> ]

    • root would use EXACTLY the message specified, allowing usage of #p for who was killed, and #e for who killed.
    • capped does what root does, but it caps with the #es.
      For example:
           ... #p  (typed message) #e ...

    but i agree

  • 0
    CosyHamster commented
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    Brenn boyer is correct! It should be that too

  • 0
    Comment actions Permalink

    brenn boyer is correct!

  • 0
    Comment actions Permalink

    Why not just. /kill <selector> <custom message where @v is the victim and @k is the killer if there is one>

  • 0
    KNIZE1007 commented
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    i was once blown by pufferfish...

  • 0
    Comment actions Permalink

    Oh wait! I thought this was the /freeze command! Woops

  • 0
    Comment actions Permalink

    You're trying to add something that already exist.
    Disable death messages and trigger a command to output /tellraw when the player dies, if you know how to use them well, you can make them happen by specified events.

  • 0
    Dylan Jones commented
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    Perhaps a datapack file would work better?

  • 0
    quipsi.quips commented
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    Or as file in a Datapack?!