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298

Custom Death Message Gamerule

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  • 16
    Registered User commented
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    wouldn't it be

    /kill <selector> <custom message>

  • 3
    Registered User commented
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    I agree with Brenn Boyer.
    It should be
    /kill

  • 0
    Registered User commented
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    Thanks!

  • 5
    Registered User commented
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    @brenn boyer more like:

    /cmkill <target:target> [ <CustomMessage:string> <root|capped> ]

    • root would use EXACTLY the message specified, allowing usage of #p for who was killed, and #e for who killed.
    • capped does what root does, but it caps with the #es.
      For example:
           ... #p  (typed message) #e ...

    but i agree

  • 2
    Registered User commented
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    Brenn boyer is correct! It should be that too

  • 4
    Registered User commented
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    brenn boyer is correct!

  • 0
    Registered User commented
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    Why not just. /kill <selector> <custom message where @v is the victim and @k is the killer if there is one>

  • 0
    Registered User commented
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    i was once blown by pufferfish...

  • 0
    Registered User commented
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    Oh wait! I thought this was the /freeze command! Woops

  • 0
    Registered User commented
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    You're trying to add something that already exist.
    Disable death messages and trigger a command to output /tellraw when the player dies, if you know how to use them well, you can make them happen by specified events.

  • 0
    Registered User commented
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    Perhaps a datapack file would work better?

  • 0
    Registered User commented
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    Or as file in a Datapack?!

  • 1
    Registered User commented
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    there should maybe just be a way to implement custom death messages in data/ resource packs. You could define a predicate for the death message to be displayed and the death message itself in a JSON file. The text could use VICTIM and KILLER inside to set as the victim/killer.

  • 0
    Registered User commented
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    Or just a game rule "deathMessages"

  • 1
    Registered User commented
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    Time to make RLcraft like death messages if this pitches in.

  • 2
    Registered User commented
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    player believed they could fly

    player tried to hug a creeper

    player thought they were a fish

    player dug strait down

  • 1
    Registered User commented
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    I agree do a /kill <player> <message>

    EX: /kill Player Minecraft   * Player was killed by Minecraft

  • 1
    Registered User commented
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    It works with some command blocks, so this is just a short cut

  • 0
    Registered User commented
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    It Should be:

    /kill <player_name> <custom_death_text>

    Or

    /killraw <player_name> <json_custom_death_text>

  • 3
    Registered User commented
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    If you want to kill someone with commands and display a custom death message, it's already possible, by running the following commands:

    gamerule showdeathmesssages false
    tellraw @a {"rawtext":[{"selector":"@p"},{"text":" died by an unknown force"}]}
    kill @p
    gamerule showdeathmeessages true

    Java Edition:

    gamerule showDeathMessages false
    tellraw @a [{"selector":"@p"},{"text":" died by an unknown force"}]
    kill @p
    gamerule showDeathMessages true
  • 1
    Registered User commented
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    THIS IDEA IS LEGENDARY. SHARE THIS TO YOUR FRIENDS WE NEED IT TO BE NOTICED BY MOJANG AND ADDED TO MINECRAFT

  • 0
    Registered User commented
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    thats a good idea it would help alot with custom maps