Time spent sleeping affects time consuming activities
I would like to see in the game that when the player sleeps, time-consuming processes take into account the amount of time passed from sleeping. ex: your smelting items are finished smelting when you wake up. although such a feature would be nice, I can't imagine implementing it for all time-consuming processes would be at all simple, but a solution I thought of was, on entering the bed, the game begins to run at full speed instead of waiting for ticks and the player wakes up when the time gets to morning. this is flawed though because the time that it would take to sleep would vary upon how fast the user's computer is and how laggy the game in any given situation. -Gabe Rundlett
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