Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Gravel Generation Adjustment (was: Cave generation and block frequency)

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    I like the size of the gravel pits.  It makes it easy to gather gravel for making concrete.  The best other option is to find a gravelly extreme hills biome or to mine the bottom of the ocean.

    I also play Bedrock edition, so we're comparing apples to apples.

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    Registered User commented
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    I agree with claygoddessdari's point, but on bedrock gravel pits still seem to be much larger, also not everyone uses concrete that much.

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    I agree with TheIronSniper1. The generation of gravel should probably be a happy middle from where it used to be. Since the introduction of concrete I've found myself mining it. From my experience the clusters seem a bit tall.

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    I wonder if this ought to be in the #MinecraftParity section. Going from mining in Java to mining in Bedrock is "Astonishing" with respect to gravel. If gravel is actually needed as a resource, that's what gravel pits and mounds are for in Extreme Hill biomes. I get these are needed as "mining hazards", but enough is enough!

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    I believe that gravel pits should be reduced by 30% or 40% because there is already an abundance of gravel in the nether, ocean and extreme hills biome. I understand that it is supposed to add some danger but when it rarely kills so all it does is slow down the pace of the game and makes caving not fun.