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51

Removable enchantment option

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  • 0
    Registered User commented
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    Please explain how, then. This is not actionable feedback.

    Also you are surely the only person on earth who finds Mending to be annoying.

  • 0
    Registered User commented
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    There are ways to remove enchantments entirely (mainly by combining two of them in your crafting grid), but I hope you mean that you want to be able to take an enchantment off an item and put it on a book so you can put it on another item.

  • 0
    Registered User commented
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    Even though the idea of disenchanting items and being able to place in on other weapons feels way too OP, mostly because the fishing rod has the most mending and taking mending off of the rod would let you easy enchant your other tools, I think it should stay as it is.

  • 0
    Registered User commented
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    The item would be worked on with an unenchanting table, the interface would be the same as the enchanting table but with a list of the enchantments that can be removed. The unenchanting table would be most useful with enchantments that are not mutually exclusive to other enchantments, like removing efficiency from a shovel.

  • 0
    Registered User commented
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    We already had this choice. Remember the useless phantom mob? Yeah you people chose that over being able to manipulate enchantments

  • 0
    Registered User commented
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    I think you will be able to do this in 1.14 update, and it will also give xp back

  • 0
    Registered User commented
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    First of all, I agree with this idea. It could work like...


    A) If you use an anvil, and put a book in the first slot and the unwanted enchanted item in the second. The book will only take the top enchantment, and you have to use more books to get more (1 enchantment, one book. 2 enchantments, 2 books. If its enchanted Sharpness II, Looting I, and Unbreaking III, and you only use two books, you get a book with the enchantments Sharpness II and Looting I). You also lose the item that was enchanted, as a kind of balancing tool. Wrong enchantment on a Diamond Sword or want it on a different sword? Lose the diamond. Using this, however, you can take off the enchantments of chain armor or golden swords that you get from mobs. Or, you could even not lose out if you don't have diamond tools and armor yet, and don't have access to books, and not lose out if you enchant your current iron tools. (I prioritized enchanting over tools and armor). Another balancing option is to have it only work if you have the durability higher than a certain percent (only possible if above 50%, 75%, or only if it is at 100%).

     

    B) A new block. Using this you can get all enchantments in their own respective books. You would still need books, but you could also get the original item back. However, it takes away 50% of the max durability. If your durability depletes completely, you lose the item and the enchantments. Once again, for balancing issues.

     

    C) A new functionality to the Blacksmith. You can already enchant weapons using the blacksmith, so why not remove them using him? Using a larger amount of emeralds than enchanting, and also trading some books, you could disenchant the items. 

     

    D) A Wondering Trader trade. We all know of the wondering trader that is in the newest snapshot. While right now his trades are kind of useless, in the future, based on his spawn rates, will have really good trades. maybe only he can disenchant the item, just like the blacksmith above. That way you still hold on to the enchanted item for a long time, and by the time you find him, you may or may not have the enchanted item with you and enough emeralds to make the trade. 

     

    Just a thought. I really want this functionality added, so please listen and review this functionality. If you want more Why, How, or What to this idea, let me know!

  • 0
    Registered User commented
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    I agree with WoodierBean option A

  • 1
    Registered User commented
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    this could be the smithing table's functionality.