We've had the same ores for a long time. Why not add a new one? This idea is for salt ore. The item would look look a cross between dust items (more specifically, sugar) and Nether quartz Basically, it'd look like a small pile of rocks. If you craft it with raw meat of any type, it'll turn it into a jerky meat. Jerky would provide more hunger than the raw meat, but less than the cooked. Speaking of cooking, salt means you no longer have to. It'll generate at any level in veins slightly smaller than coal. Breaking it would yield 1-4 salt per ore, and you can use a stone pickaxe on it. The ore texture would be similar to emerald ore, but greyish white.
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Minecraft education edition already has this, but to be in vanilla minecraft would be pretty cool
Salt in education edition
Salt would be a great addition due to the prevalence in human culture and earth geology today.
I do like the idea of giving it a purpose for food. Adding it to meats could create Bacon, Jerky, Salted fish ...
A salt block could attract Horses, Donkeys, and Mules. They would stay in place casually licking the block.
In bedrock edition snow piles up and up and up over time (after much snowfall it can reach full block height) so it would be good if you could place salt down on things you don't want snow to pile up on such as roads or in front of doorways.
Deep beneath the surface on the ocean floor, the player can rarely find what looks to be an underwater pond or lake. These pools are filled with a new block called Brine.Brine BlocksThese blocks can be swam through at the rate of lava, but it is highly advised against. Brine is incredibly toxic and will inflict Poison I upon any entity or player that is not wearing an Aqua Affinity helmet. Aquatic creatures do their best to avoid them, but sometimes they will fail. The blocks are harvested with a shovel.Salt is acquired by boiling Brine in a furnace. Salt is used to make raw meat edible on the go without the use of cooking. Sometimes it might be better to cook rather than use salt. If you have salt and raw meat or even rotten flesh, you can combine them to create Salted Jerky. Much like this suggestion, salt could possibly be placed as a dust to ward off mobs.If a Zombie, Husk or Zombie Pigman happens to descend into the Brine, it will drop Salted Jerky upon death. Drowned drop Salted Jerky in place of rotten flesh.Salted Jerky heals 4.5 hunger points (2.5 haunches), has a saturation value of 1.0 and takes 1.5 times longer to eat than other foods beside dried kelp.slap the education salt into the base game and use it to make new foods? sign me up!
But what would it be used for? Salting food?
I don't know about the food recipes, but I'd suggest making salt looking something like the picture below and it should generate in small quantities on the beaches.
I know it doesn't look good, but this is just an idea.
What if we made it to were food can spoil then it would increase difficulty to the game and salt would stop spoiling from happening by turning food to dry variations of that food
Maybe add it as a function of the cauldron? If a cauldron is filled with water and has a magma block diirectly below it, it will decrease the water level over time and create salt powder/dust.
As well as cooking recipes it'd be cool to be able to make rusted iron components, maybe a rusted iron door has a longer delay on closing once it stops receiving a redstone signal.
Rusty iron trapdoors and doors would also look pretty badass as far as adding options for decoration.Salz könnte vielleicht noch wie eine Schitzbarriere sein gegen Zombies indem man es auf den Boden streut (sollte aussehen wie eine weisse Redstoneleitung)
Wäre Cool wenn das irgendwann mal kommen würde;)
LgI would love to be able to cook with salt and other spices.
Hūrêãjīk! Miīæşe ßijkæ ňībīōň derašæňgh.
I like the idea of salt
An extra feature that I think would be convenient would be if you could place salt on blocks and that would keep snow from being placed on it
Well, I think we can make a difference between sea water and fresh water. Sea water can dry into salt. Fresh water can do else’s things like drinking or making positions. Sea water can change into fresh water by coals in crafting table.
Adding salt to water could create salt water. Salt water could be drank to refill health without requiring a full food bar. You wouldn't have to have a full stomach to heal from injury. Salt and salt water could be used for healing.
Salt comes from mines, evaporation of the ocean (sea salt, possible variation or the same) & mineral rich spring water, shallow pools.
You can have salt exist in block form and in “vine” form, covering a block. That gives a bit on the beaches, in mountainous forest and the mother lode in the mines. If needing to micro scale it for cooking, 4 pinches of salt = salt. No additional drops from salt. If Civ taught us anything, it is that salt on it’s own is a valuable asset.
Salt - Appears sporadically on top of sand and the blocks at the bottoms of rivers in mountain forests. Breakable easily with pickaxe or shovel; not so much the sword
Block of Salt - a silk touch block to break & retain with a pickaxe
When I say vines, I mean repurposing vines. Lighten up texture, coarse too, grow parallel to coastlines, change breaking variables. (I am talking out of my butt.)
Salt melts ice. Sprinkling either a Pinch or Salt melts a block of ice (with undertow mechanics of the melted water being below freezing temp.) Dropping food in bucket in pool of water creates chilled/frozen food effect. See Smoker Revamp for more. https://feedback.minecraft.net/hc/en-us/community/posts/360033599251/comments/360011288752
Salt blocks could freeze the growth of any plants around them. I would love to see salt in the Caves and Cliffs update, or even in a new dimension.
Maybe crafting salt with wheat and eggs could make pretzels. Pretzels would heal five hunger when eaten. They would be eaten somewhat slowly, since they would be like the soft pretzels that take longer to eat.
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